Spectacular 3D Entry: Ziv Qual

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Old 09 September 2005   #1
Spectacular 3D Entry: Ziv Qual

Ziv Qual is entered in the "Spectacular Challenge" update: View Challenge Page

Latest Update: Final Image: Rage over Babylon
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Old 09 September 2005   #2
Modeling: BABILON



When i first saw the topic, I immedietly knew one thing - i wanna make something huge, the term "sence of scale" is often the key to make something truely stunning and spectacular. after a few days with dozens of ideas that run through my head I've decided to go with 1 of the events that forever changed the human history - the tower of babel. Builders from all over the world joined up and tried to build a tower that will actually reach heaven. their presumption, however, angered Jehovah, who interrupted construction by causing among them a previously unknown confusion of languages. He then scattered these people, speaking different languages, over the face of the earth.

I'm stil in the stage of planning the actual composition and story.
Meanwhile i'm making a few tests as I plan to make a very detailed scene, just the quick basic test-tower i've built using symmetry and array is costing me around 1.5 million polys ...
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Old 09 September 2005   #3
Cool man, nice concept, Looking forward to se the cam angle and the action you gonna set up in there. Goodluck !

pe@ce

Adriano
 
Old 09 September 2005   #4
Great idea. I think the scene needs a crowd of people at the bottom, elephants, stones leftover from the building of the tower, camels, and one awesome POV for it all. Look forward to how this turns out!
 
Old 09 September 2005   #5
woh

few thats alot of polies
 
Old 09 September 2005   #6
Awesome concept, by far one of my favorites. Nice light and modeling, can't wait for updates.
 
Old 09 September 2005   #7
*Stares at tower* thats already kick ass, and its only a test! Best of luck man
 
Old 09 September 2005   #8
Sure go all biblical on us

Might be fun to have a small crown in the forground, like a foreman, architect and others etc. arguing over the constuction... of course they wouldn't understand each other...
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Old 09 September 2005   #9
Modeling: modeling process



I'm stil checking my options with the modeling. On one hand, i wanna go crazy with the details later on so i keep the whole base with clean quads and on the other Hand, I havent evan begun with all the rest of the stuff i got in my mind and i am allready at 3.5 million polys ...
here's a quick look at how its modeled.
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Old 09 September 2005   #10
Rendering: Test rendering



This is just another test render.
I stil need to figure out exactly how i put everything into place with the composittion. I am thinking of taking this a bit further and give it my own twist.
hold on for the concept sketch :)

this actually took 50 hours to render (in good quality in 2660 x 3636, the JPG filesize limit really ruins it), not that i minded too much being busy with work over the week, but i fear the final image's rendertime ...
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Old 09 September 2005   #11
Concept Sketch: basic idea



so the first thing that came to mind when i read the guidlines was that sence of scale will have to take a large role in the image. then I realized that its not enough, I need to make something that is somehow "dinamic", to catch something big happening the second it happens. I've decided to make the fall of babilon as i imagine it.

note this sketch was only made to show my general idea for the sence of scale (look at the height of the "houses") and what will be generally hapening.
the camera angle is more or less final as well.

now i have to start going crazy on the details and yet keep it all "affordable" memorywise ...
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Old 09 September 2005   #12
Good update

I like where you are going with this. The camera angle gives a great sense of scale ,and looming danger. Keep up the great work!
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Old 09 September 2005   #13
thnx
i've actually spent a few hours till i got a good camera angle
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Old 09 September 2005   #14
Good concept, I like it man, Babel is a very strong theme and the way you plan your illustration looks very promising. Good luck with it and I'll be back to see how it's taking shape
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Old 09 September 2005   #15
Modeling: modeling decisions ...



finnaly found some free time this weekend ...

besides some modeling progress, my time was also spent for more carefull planning on how to proceed with this. I've decided to not use meshsmooth. there are 2 meanning to this - my workflow will be much slower as i chamfer everything by hand and when i will wanna make changes, it would mean dealing with much higher poly count on the base mesh.
the second meanning to this is that i cut the poly count by 300% ...

anyways, I've focused mainly on the lower part of the tower - the first 2 levels and the beggining of the spiral part. I know it all might look too repetetive. I'm planning on changing that as much as I can to have a good base and then add the real details that will make the variation - flags, torches, plants and so on (plz give me more ideas for details :)

I think i'll take a little break from the tower and start on the city around it now.
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