ZBrush 4r6

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

REPLY TO THREAD
 
Thread Tools Search this Thread Display Modes
Old 06 June 2013   #1
ZBrush 4r6

Just up, ZBrush 4r6.

ZRemesher! Haven't used it yet but I'm gonna try it out tonight.
__________________
HMC: Model Collection
WIP: Harris Nut House
WIP: WarCraft Troll
wyattharris.com Dig it!
 
Old 06 June 2013   #2
Some of the stuff is a pretty big deal for a minor release. Trims instead of clipping is bound to be the single most welcome for hard surface they could have done.
If it'll be crappy weather this weekend I know what I'll be doing.
__________________
Come, Join the Cult http://www.cultofrig.com - Rigging from First Principles
 
Old 06 June 2013   #3
So I just tried ZRemeshing my current 9M poly character without tweaking anything, just clicking the button. Really good result and it dropped the poly count to 6M. It actually fixed some busted topology I had unwittingly created. I'm gonna like this tool very very much.
__________________
HMC: Model Collection
WIP: Harris Nut House
WIP: WarCraft Troll
wyattharris.com Dig it!
 
Old 06 June 2013   #4
Originally Posted by ThE_JacO: Some of the stuff is a pretty big deal for a minor release. Trims instead of clipping is bound to be the single most welcome for hard surface they could have done.


I don't think Pixologic really understands the concept of a minor release.
__________________
kevinbakercg.com
 
Old 06 June 2013   #5
They always package a lot of stuff in.
I think it's good that they stuck to minor for this, I think everybody is pretty damn primed for 64bit support for 5, that's one they'll really have to deliver on, even if it's the only feature in it

Nonetheless, yeah, they have feature-heavy and long cycles for majors, and that's always welcome given the free upgrades within each major cycle.
__________________
Come, Join the Cult http://www.cultofrig.com - Rigging from First Principles
 
Old 06 June 2013   #6
Originally Posted by ThE_JacO: They always package a lot of stuff in.
I think it's good that they stuck to minor for this, I think everybody is pretty damn primed for 64bit support for 5, that's one they'll really have to deliver on, even if it's the only feature in it
.


Can you imagine the poly count that could be achieved? I always prefer sculpting bump maps instead of painting them. Its just way more intuitive. I also wouldnt mind if polypaint was the only means of texturing as there will always be more openGL based painters outthere more specified for that task and with being able to achieve such high polycounts it isnt so much of a problem. But since Zbrush like to pride themselves on no UV solutions it boggles the mind Ptex support isnt in native in Zb, here's hoping for v5.
__________________
Blog
 
Old 06 June 2013   #7
Originally Posted by ThE_JacO: I think everybody is pretty damn primed for 64bit support for 5, that's one they'll really have to deliver on, even if it's the only feature in it



Even if so (which I really doubt) I wouldn't be even slightly pissed to be honest. Their track record regarding updating/adding features is now legendary... can you imagine if they where owned by AD... we would be in ZBrush 13 by now.
__________________
- Sil3 -
My Flickr
 
Old 06 June 2013   #8
Darn it, I have to go to work now in my part-tme job. Will have to wait until tonight to download and play with 4r6.
__________________
I like to learn.
 
Old 06 June 2013   #9
Zremesher - just with default settings - is witchcraft... Actual witchcraft.

__________________
SKETCHBOOK
MDI
moonjam.com
 
Old 06 June 2013   #10
Originally Posted by Sil3: Even if so (which I really doubt) I wouldn't be even slightly pissed to be honest. Their track record regarding updating/adding features is now legendary... can you imagine if they where owned by AD... we would be in ZBrush 13 by now.

I can, I have mudbox, which I used to prefer, as a constant reminder of the consequences of AD fagocitating a sculpting application
__________________
Come, Join the Cult http://www.cultofrig.com - Rigging from First Principles
 
Old 06 June 2013   #11
The most important feature is that they've finally fixed the UV smoothing issues.
__________________
Tamas Varga
 
Old 06 June 2013   #12
Can't wait till tonight then. Wanna play with some of that stuff.
__________________
*(GOZER)-During the third reconciliation of the last of the Meketrex Supplicants, it chose the form of a giant SLOAR...


MY HMC
 
Old 06 June 2013   #13
Originally Posted by AJ: Zremesher - just with default settings - is witchcraft... Actual witchcraft.


It is pretty amazing. I've been testing it on various environment sculpts, and it seems like ninety percent of the time it gives something ready to be handed down the pipeline.
__________________
kevinbakercg.com
 
Old 06 June 2013   #14
video

http://www.youtube.com/watch?featur...d&v=CVoFi2mnyhA
__________________
stee+cats

http://www.cresshead.com
youtube channel:-
http://www.youtube.com/user/cresshead

"zero stones - zero crates"
 
Old 06 June 2013   #15
Another amazing update. Whatever it is they put in their morning coffee at Pixologic they should really be fair and share some with the other developers out there. I can't think of any other company who consitently innovate like this.

Cheers,
Brian
 
reply share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 11:40 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.