Sister Vasquez, Battle Noune Of The Crimson Order, Xtrm3d (3D), (3D)

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  11 November 2003
Sister Vasquez, Battle Noune Of The Crimson Order, Xtrm3d (3D), (3D)



Title: Sister Vasquez, Battle Noune Of The Crimson Order, Xtrm3d (3D)
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i am now finish with this charachter ... not 100 % happy but i am so tired of here and have so much idea for new stuff ..
that i decided to see her as done .. ( ok would may be redo the cloth with dynamic when i get my hand on lw 8
hoo by the way ... do you have a job for me ?
 
  11 November 2003
and a head close up :-)
 
  11 November 2003
Definately one of my most favorite CG Charicatures I've ever seen. So much style, so much class, and so fun to look at!

FRONTPAGE!!!!
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  11 November 2003
Very nice!!!

i'd like to see her animated!!!
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  11 November 2003
Dawn Christophe,

that's freaking awesome ... fantastic work

Cheers,
Susanne
 
  11 November 2003
BRAVO! BRAVO!
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  11 November 2003
Awesome Front page stuff !
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  11 November 2003


Excellent work on both model and textures. The model has so much life and personallity! I love it. And I agree with all of the previous posters.

Awesome rigging, especially on the facial expressions. You have done a superb job on distinguishing your model from the frequent stiffness and plasticness that exists in far too many models these days.

Phat work!



0 crits!

Phruntpayj stuff
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  11 November 2003
This is one of your best character yet!!! Cool chick.
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  11 November 2003
Fanboy mode on:





Fanboy mode off:

Speechless
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  11 November 2003
Top Notch Chris! Like everyone else says, front page work.
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  11 November 2003
Awesome character work my friend. Love the colour scheme.

G
 
  11 November 2003
Looks very cool!
I love the final resault!

I'm not too sure about her blond hair, I prefer the it the way it was before or maybe darker.

BTW, did you use any UV maps?
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  11 November 2003
Hehehe she came out wonderfully, Christophe!

I love how you've managed to get a really interesting mix between cartoon and realistic - because she's definitely not a normal type of cartoon character.
Very good use of procedurals for your texturing (controlling with weight maps, I presume?)

The poses you've shown are great, now I'd like to see an animation! I'd love to see the final wireframes posted in this thread too.

Great stuff, I've plugged it on the front page. I can't believe you don't have a job O_o
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