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Old 07-20-2011, 11:27 PM   #1
Jean-Paul Chartre
Centre NAD
Montreal, Canada
Join Date: Feb 2010
Posts: 58
help advice plz

I am having trouble to figure out how I should rig this character arms. The upper part as to behave as tentacles and the lower part as a regular bone structures. I dont need something fancy but just enough to have him attack and do some casting movement. Any advice would be appreciated… thx
Old 08-18-2011, 06:32 PM   #2
gmask's Avatar
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Topanga, USA
Join Date: Oct 2002
Posts: 6,937
well you make the long part a spline IK and then parent constrain the controls of the FK claw to the last bone controlled by the ikspline
blah blah blah
Old 08-18-2011, 06:32 PM   #3
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