Render pixel precise

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Old 07 July 2011   #1
Render pixel precise

Hello,

I have made a pattern of various objects inside maya. These I want to render in a 2048x2048 image, which is going to be tiled. Is there a way to "fit" my objects exacly into the cameras region of render? So that my leftmost objects leftmost edge renders on the leftmost pixel in the render? Sure, I can match by looking but it isnīt as precise as I want it.

Thanks.
 
Old 07 July 2011   #2
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