HMC #31 PIXAR TRIBUTE: Character Sulley

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Old 06 June 2011   #1
HMC #31 PIXAR TRIBUTE: Character Sulley

Ok I am in.
Monsters Inc came out when I was in high school at a time when I was starting to explore 3D software. I remember seeing the footage of Pixar studios, fun, scooters and chimps; Animation was the life for me.
So ten years on lets see if I can recreate something that inspired me to get in Animation, my favourite Pixar character Sulley.
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Old 06 June 2011   #2
I have laid out the proportions of Sulley using spheres and cylinders, matching it against an image of Sulley.
Often with character reference I am given a three quarters posed designs, it is very rare for a character design to come to me in front and side view character sheets, so I find it important to be able to block out a character from a posed design image, this being the ideal situation because the image I am basing my proportions off is already 3D. Now I have the proportions laid out I can continue my modeling in the conventional T-pose.


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Last edited by BobbyB : 06 June 2011 at 12:45 PM.
 
Old 06 June 2011   #3
interesting technique!
 
Old 06 June 2011   #4
Cool technique, I'll give it a try for the other characters I'll model during this HMC.
 
Old 06 June 2011   #5
I have started laying out some mesh in the face area.

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Old 06 June 2011   #6
A quick test to convince myself I will be able to put fur on this character.

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Old 06 June 2011   #7
If it's blocked out in that way, how are you going to model it in a t pose?
 
Old 06 June 2011   #8
Once I finished with the Blocking I rotated the parts back into a T-pose position. I am able to continue to work in the posed form because as I go I will add joints with basic envelope skinning, this means I can work on a symmetrical model why matching it to posed reference.

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Old 06 June 2011   #9
very good. keep going!
 
Old 06 June 2011   #10
Thats an exellent technigue man .More like what an artist would draw as .I cant wait to see this guy and how you do the fur.
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Old 06 June 2011   #11
This is really really cool, you are bringing the character to life
 
Old 06 June 2011   #12
Continued building the mesh today.

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Old 06 June 2011   #13
Very cool technique. Nice progress so far.
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HCR#30 PixarMashup
 
Old 06 June 2011   #14
Nice start! looks good
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Old 06 June 2011   #15
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