Export SkinWeights For Use In Maya?

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  06 June 2011
Export SkinWeights For Use In Maya?

Hi all,

I was wondering if there is a good way to export just the skinweights from Softimage in some sort of text file that can be re-imported directly onto a bound skin in Maya?

I'm constantly loosing UV's using crosswalk on a skinning-rig with skin attached, as well as some joints that have no influence, plus the joint sizes are all messed up in Maya upon re-import of an FBX. So I thought it would be a lot easier to circumnavigate the hassle of AttributesTransfer UVs>Export Skin Weights>Import Skin Weights by just directly exporting/importing the weighting info alone, ideally UV independent.

"Knowing is not enough, we must apply. Willing is not enough, we must do."-Bruce Lee

Last edited by TheRazorsEdge : 06 June 2011 at 09:42 AM.
  06 June 2011
time ago in a presentation, some one exported a mesh with some motion from xsi to max, they fix the weightmaps in max and send everything back to XSI.

i been trying to find that, i think is when they did the first presentation about crosswalk.
  06 June 2011
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