|05 May 2011||#1|
Liverpool, United Kingdom
Join Date: Jul 2010
Stripey mental ray shading
I have a problem with rendering my scene in Maya.
Here's the set up of lights:
And here's the result:
As you can see, there's some weird stripeyness going on.
The shader on the character is "misss_fast_skin_maya" and the renderer is the default values for Mental Ray on "Production" quality.
Does anyone have a solution to this?
|05 May 2011||#2|
Error: Mtl overbrightportfolio
Lightfeel Sdn Bhd
It looks like something to do with the smoothing group. You can do a test by apply a Smooth to it and render. If that solve the problem, make sure the polygons are using the same smoothing group when you render with lowres mesh.
Untitled - 3dsmax User
|05 May 2011||#3|
Join Date: May 2004
check the lightmap on the shader
My guess is there could be an issue with your lightmap setting.Check for the following
File size Width--------ideally it is through an expression but manually you can set it to be double of your render image width.
File size Height--------ideally it is through an expression but manually you can set it to be your render image height.
File Size Depth--------32 bits
Let me know if it helps.
add the following expression as referred above in case it is missing/broken in the lightmap
Last edited by snikt : 05 May 2011 at 07:46 AM. Reason: update
|05 May 2011||#4|
Join Date: Sep 2003
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