CGTalk > General Techniques > Modeling
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 05-18-2011, 04:05 PM   #1
Rashedh
Vogg
portfolio
Rashed Haikal
Amman, JO
 
Join Date: Jan 2010
Posts: 19
Head modeling from scratch..

Hi, im starting to learn organic modeling and i have a question:
is it still necessary to learn how to model a human head from scratch in 3ds max for example and then export it to zbrush and do the detailing and stuff, when zbrush offers a base mesh for a head?
 
Old 05-18-2011, 04:16 PM   #2
Psyk0
Freelance chacha teacher
 
Psyk0's Avatar
portfolio
Patrick Boisvert
3D / 2D Artist
Soldak Entertainment
Quebec, Canada
 
Join Date: Dec 2004
Posts: 1,439
Send a message via MSN to Psyk0
Yes, because you need to understand how to build edgeloops that will deform correctly for animation.
__________________
 
Old 05-18-2011, 04:43 PM   #3
Arrimus
Frequenter
portfolio
Ryan O'Brien
USA
 
Join Date: Jun 2010
Posts: 137
I would actually say it's better to do it the other way around. First sculpt the head in Zbrush then retopologize either in Zbrush or Max. But, you don't need good topology if you aren't going to animate and are not making a game model. If you just want a single frame then good topology isn't relevant.
 
Old 05-18-2011, 06:25 PM   #4
oglu
Christoph Schädl
 
oglu's Avatar
portfolio
Christoph Schädl
Austria
 
Join Date: Mar 2003
Posts: 3,035
i also prefer to sculpt first and than do the topo...

i sculpt all my heads from the mud base head...
first a rough version...
retopo in 3dcoat...
and the final sculpt in mud...
__________________
...
 
Old 05-18-2011, 07:26 PM   #5
Rashedh
Vogg
portfolio
Rashed Haikal
Amman, JO
 
Join Date: Jan 2010
Posts: 19
thanks everyone.
I think ill go with Arrimus's way, sculpt the head in Zbrush then retopologize, because for now i just wanna model some stills without any animation yet

@oglu thank you ill try 3dcoat
 
Old 05-18-2011, 07:26 PM   #6
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 03:00 PM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.