ALIENWARE Challenge Entry: Alan Baars

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  10 October 2003
ALIENWARE Challenge Entry: Alan Baars

Alan Baars has entered the ALIENWARE Challenge.
 
  12 December 2003
Concept Sketch: thumbs



some starting thumbnails...
 
  12 December 2003
Concept Sketch: colors+concept



I wanted something that would convey movement, and maybe some confusion. I liked the colors as well...
 
  12 December 2003
Concept Sketch: anemone towers



Having just purchased painter, I'm a little fuzzy on how it all works yet.
Started playing with the impasto brushes and really liked the translucent glow effect of this structure.
 
  12 December 2003
Concept Sketch: another concept



I've been working with the idea of a colony in a modified Dyson Sphere, with the inhabitants long since gone when the star threw off it's mantle. All the structures are still there, asking "How may I help you?" in five quiet long forgotten alien tongues.
 
  01 January 2004
Concept Sketch: fractals



struck upon the idea of using fractals in the landscape, this led me to a "creation crater" for the foreground
 
  01 January 2004
Modeling: creation crater



I then took elements from the fractal design and used them in a more manageable form.
 
  01 January 2004
Modeling: the modified dyson sphere



Wanted a more interesting treatment of a Dyson Sphere, something that still had a somewhat fractal look..
 
  01 January 2004
Modeling: added spines



Carried the spine theme out to the Dyson Sphere. Like the sense of motion conveyed by the spines.
 
  01 January 2004
Modeling: close up of just the crater



Here's another shot of the creation crater without spines...
 
  01 January 2004
Modeling: Final modeling (maybe)



Might tweek the middleground spines a bit, to get a bit less uniform appearance, but I think I'm done (maybe).
 
  01 January 2004
Texturing: TEXTURES



Randomised the spines a bit more, then added textures.
 
  01 January 2004
Lighting: lighting



Starting to look better...
 
  01 January 2004
Rendering: rendering1



layer1
 
  01 January 2004
Rendering: rendering2



layer2
 
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