Edge flow Help

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Old 04 April 2011   #1
Edge flow Help

Hi, so I have been trying to get this right, but I never get it to the point so it looks nice. It’s always some sort of pinching in the corners.
How should the topology flow in this area to avoid as much pinching as possible?!
 
Old 04 April 2011   #2
Topology looks OK to me. Please post screenshots of the smoothed model without visible edges.

In general, it is impossible to eliminate those surface distortions completely when it comes to subdivision surfaces. All you can do is to move the vertices around and add more geometry/ edge loops to minimize the distortions.
 
Old 04 April 2011   #3
Next time provide a view of your model smoothed so we know where the offending regions are.

 
Old 04 April 2011   #4
Originally Posted by ezekiel66: Topology looks OK to me. Please post screenshots of the smoothed model without visible edges.

In general, it is impossible to eliminate those surface distortions completely when it comes to subdivision surfaces. All you can do is to move the vertices around and add more geometry/ edge loops to minimize the distortions.


Okay, maybe it was better then I thought. You only see the distortion in some angels.
Like here:

but not here




Originally Posted by Arrimus: Next time provide a view of your model smoothed so we know where the offending regions are.

Will do that next time!
Thanks for the help.
One question, you added these lines:

Wouldn’t I want to use as few polygons as possible? Does the model really benefit from these lines?
Thanks in advance!
 
Old 04 April 2011   #5
Although you should be keeping your model as simple as you can, you should also keep all of the faces as square and evenly spaced as you can. You can add the edges and see if they help reduce distortion, then remove them later if they don't help. If the model will be bending or sculpted then you should make the faces square after you finish modeling.
 
Old 04 April 2011   #6
If you want to add small details, you will always get pinching with a generally low polygon count. Nowadays, machines can handle a lot more, so the solution usually is to simply increase the mesh density.
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Old 04 April 2011   #7
Okay! Thanks again for all the help. It was really helpful!
Peace out!
 
Old 04 April 2011   #8
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