CryENGINE 3 :: Technology Focus

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  04 April 2011
CryENGINE 3 :: Technology Focus

Hey there,

Crytek's Principal R&D Engineer Tiago Sousa shows CGSociety around CryENGINE 3 the Crysis 2 game engine. We run thru each major feature, accompanying the best explanation from the guy in charge.

Click the image for the article. Come back to comment.


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  04 April 2011
Enjoyed the article on the engine very much. Very happy to see lighting moving to being fully dynamic . Two pages just doesn't seem enough for a very impressive engine with new tech, including volumetric particles.
 
  04 April 2011
Arrow

Nice! This all runs at 60fps 1080p but using CryEngine to pre-render it at 4 times the scale, with pimped up lighting, FX, textures etc. ( and at lower framerates) you can get quite pretty damn close to average CG quality, at minimal render times.

It'd be great to get some inside view to other engines as well.
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  04 April 2011
I just hope they can improve stability for projects on the engine. Talked to a guy who worked with CE3 in University and he said, that they had to settle over to UE3 because the Project kept on crashing and stuff. He also added, that CE3 feels sort of castrated from CE2 in some aspects. Still i just prefer the general look of CE to UE.
 
  04 April 2011
cryengine 3 is loced out!!
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  04 April 2011
Originally Posted by farazmobin: cryengine 3 is loced out!!


WC on CGTalk?
 
  04 April 2011
Lots more info here:

http://crytek.com/assets/Crysis-2-K...ng-Features.pdf

Looks like most of the article was straight from that doc.

What are we supposed to get out of the video? The compression is horrible.
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  04 April 2011
It's a very beautiful engine, between this and the new Battlefield I kind of wonder why rendering complex scenes is such a headache in our softwares.

On a slight note I find it weird that Crytek pretends to have 'invented' screen-space ambient occlusion when it was clearly simply the first (one of the first?) game to implement it.
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  04 April 2011
Originally Posted by berniebernie: It's a very beautiful engine, between this and the new Battlefield I kind of wonder why rendering complex scenes is such a headache in our softwares.
implement it.



I wonder about this a lot too. Especially when I see UE and CE then look back at my mental ray rending...65%...65.6%...
 
  04 April 2011
a lot details. got to play the demo on the XBox 360, but the PC demo version i couldn't get into a game at all. anyway, the cryengine 3 does improve a lot of stuff from the cryengine 2.
 
  04 April 2011
Originally Posted by ha-dou-ken: I wonder about this a lot too. Especially when I see UE and CE then look back at my mental ray rending...65%...65.6%...

One is raytracing one is a pure rasterizer written for specific hardware
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  04 April 2011
Hope they'll release their free SDK soon.
 
  04 April 2011
I've been playing Crysis 2 for PC and it's pretty fun. Well, for the half hour I played. Nice physics in there. Pacing of the story is pretty nice too. There's a nice rhythm to the ebb and flow of plot points which keeps the action fun....but I don't like shooting games since Quake 3
 
  04 April 2011
Cool~ amazing game and amazing engine!
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  04 April 2011
Originally Posted by TheDistiller: Hope they'll release their free SDK soon.


Yea they are taking their sweet time with it. :\
 
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