CryENGINE 3 :: Technology Focus

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Old 04 April 2011   #1
CryENGINE 3 :: Technology Focus

Hey there,

Crytek's Principal R&D Engineer Tiago Sousa shows CGSociety around CryENGINE 3 the Crysis 2 game engine. We run thru each major feature, accompanying the best explanation from the guy in charge.

Click the image for the article. Come back to comment.


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Old 04 April 2011   #2
Enjoyed the article on the engine very much. Very happy to see lighting moving to being fully dynamic . Two pages just doesn't seem enough for a very impressive engine with new tech, including volumetric particles.
 
Old 04 April 2011   #3
Arrow

Nice! This all runs at 60fps 1080p but using CryEngine to pre-render it at 4 times the scale, with pimped up lighting, FX, textures etc. ( and at lower framerates) you can get quite pretty damn close to average CG quality, at minimal render times.

It'd be great to get some inside view to other engines as well.
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Old 04 April 2011   #4
I just hope they can improve stability for projects on the engine. Talked to a guy who worked with CE3 in University and he said, that they had to settle over to UE3 because the Project kept on crashing and stuff. He also added, that CE3 feels sort of castrated from CE2 in some aspects. Still i just prefer the general look of CE to UE.
 
Old 04 April 2011   #5
cryengine 3 is loced out!!
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Old 04 April 2011   #6
Quote:
Originally Posted by farazmobin
cryengine 3 is loced out!!


WC on CGTalk?
 
Old 04 April 2011   #7
Lots more info here:

http://crytek.com/assets/Crysis-2-K...ng-Features.pdf

Looks like most of the article was straight from that doc.

What are we supposed to get out of the video? The compression is horrible.
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Old 04 April 2011   #8
It's a very beautiful engine, between this and the new Battlefield I kind of wonder why rendering complex scenes is such a headache in our softwares.

On a slight note I find it weird that Crytek pretends to have 'invented' screen-space ambient occlusion when it was clearly simply the first (one of the first?) game to implement it.
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Old 04 April 2011   #9
Quote:
Originally Posted by berniebernie
It's a very beautiful engine, between this and the new Battlefield I kind of wonder why rendering complex scenes is such a headache in our softwares.
implement it.



I wonder about this a lot too. Especially when I see UE and CE then look back at my mental ray rending...65%...65.6%...
 
Old 04 April 2011   #10
a lot details. got to play the demo on the XBox 360, but the PC demo version i couldn't get into a game at all. anyway, the cryengine 3 does improve a lot of stuff from the cryengine 2.
 
Old 04 April 2011   #11
Quote:
Originally Posted by ha-dou-ken
I wonder about this a lot too. Especially when I see UE and CE then look back at my mental ray rending...65%...65.6%...

One is raytracing one is a pure rasterizer written for specific hardware
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Old 04 April 2011   #12
Hope they'll release their free SDK soon.
 
Old 04 April 2011   #13
I've been playing Crysis 2 for PC and it's pretty fun. Well, for the half hour I played. Nice physics in there. Pacing of the story is pretty nice too. There's a nice rhythm to the ebb and flow of plot points which keeps the action fun....but I don't like shooting games since Quake 3
 
Old 04 April 2011   #14
Cool~ amazing game and amazing engine!
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Old 04 April 2011   #15
Quote:
Originally Posted by TheDistiller
Hope they'll release their free SDK soon.


Yea they are taking their sweet time with it. :\
 
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