Rock Modelling

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  04 April 2011
Rock Modelling


I've tried to go as procedural as possible while modelling an arc shaped rock structure using metaball, a base primitive, some displacement nodes and a rig to shape and bend the structure to my liking (credits to Mr Douglas for coming up with the bone idea and file). A problem which I'm facing now is that the edges of the model are not as sharp as it should be since it's using metaball which serves a more organic purpose. According to one of my lecturers it's pretty bubbly and round and real rocks are supposed to be sharp and rough.

I've also modelled a couple of rocks in Maya and found it's much easier to direct the look I want with all the sharp edges needed. However it's not as procedural as when it's done in Houdini using the metaball method.

So does anyone know a way to "sharpen" metaball generated models in Houdini? Any help would be much appreciated! (:

Here's the link to the hipc file I'm working on.
  04 April 2011
procedural vs. art directed

Tricky situation. To sharpen your rocks check out this thread with some cool example files.
  04 April 2011
Whoa, nice one Corinne!
  04 April 2011
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