Weapon: Sniper Rifle

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  10 October 2003
Weapon: Sniper Rifle

This is my most recent weapon texture on a project I'm heading up. It's a weapon designed for a first person game. Crits (especially on the texture) would be great. Thanks.

This was done in 3D Studio MAX 5.1 and Photoshop 7

Last edited by LPlasma : 10 October 2003 at 08:32 AM.
  10 October 2003
Jeez! - Excellent work again!
Outstanding texture / UV job on this one.
But i think the red tint on the scope sight kinda looks odd. make it darker, with no white in the center.
Not that im an experienced sniper or anything, but i presume the lens would almost be black because of the lack of light its refracting inside the scope tube.
more! more!
  10 October 2003
Heh, thanks. yet again I have to agree, the scope lens is the weak point + I acknowledge that. I was going to see what I could do shader-wise with it and redo it entirely most likely.

As for posting more stuff, I'll consider posting some more stuff, but only if I get good enough crits to warrant doing it. The project is unannounced right now so I don't really want to put this stuff on here unless the work can benefit from it enough. I'll consider it though, glad you like it.
  10 October 2003
ey man good work here. However, for the textures, did you copy/paste photos for them? When I look at your texturemaps I say no, but I think there's too much lighting already textured in your model. It looks good for your render but in-game, when lighting comes from, for example, from the left of the gun, it'll look very weird.

Oh and one more thing. I don't know your reference, but the back seems odd to me. too box-shaped.

keep it up!
  10 October 2003
The only crit i have is with regards to the red scope. The scope itself is made from glass (or plastic) and even though the glass will have been coated to stop reflection, it will have a glassy specular on it. Try adding that as well as some "inner shadows", and maybe the crosshair. That should make it much cooler
  10 October 2003
I think the model is a bit too...

...Black and white.

Try adding a bit of colour to it. Gunmetal is often slightly greenish in hue, and if it is well taken care of, it would have "blueing" applied to it. It would also be nice for the plastic bits to have a slightly different hue than the metal.

The other crit, would be the aging. It is a pet peeve of mine, that people seem to think that in order to make metal objects, you have to scratch up every surface. If this were a real weapon, owned by a real soldier, especially something like a sniper rifle, it would be highly unlikely that it would be in as bad of shape.

To age something like a gun, which would likely be taken care or, think about how it would be used, what parts would wear down. Think about how the metal might get really smooth and shiny around the safety. Or perhaps one scratch on the barrel, that the owner tried to fix by polishing it.

The scratches all over every edge make it look like it was found at the bottom of a rock quarry, tossed down there by a sniper pissed off at the inaccuracy of it. Not a treasured weapon one would be happy to get in a game....

Just my 2 bits...

  10 October 2003
I understand you not liking the very aged/distraught look of the gun, but that is the style that goes throughout the project. I do see your point though nonetheless. I will take the hue suggestions into consideration, thanks for the good crit.
  10 October 2003
Lookin' good. Only thing I would say is it does kinda look palletized, maybe theres too much noise in some places. check out these renderings for some inspiration. http://infiltration.sentrystudios.n...=showgall&gid=2

still good work
  11 November 2003
Since im ex-army, a few points on rifle design.

Cheek plate, you need something for the user to rest there head on when using the scope, you dont want to use the rifle as that will be in the wrong place for the scope, uncomfy and dangerous.

Bolt handle shouldnt be angled down, no rifles do it, and it would be hard to use a hadel like that. have it pointing straight out.

The pistol grip is quite far forward, it would be quite a stretch to use something like that, and since most snipers can spend 10+ hrs in position, thats not a good thing at all!

the But is straight, it should be rounded like the shoulder it goes into. that would probably break the shoulder when it fires because of its shape.

you can only have one clip feed per bolt per barrel. so the front one can only be a storage device.

And to the general design of that, eww!
Broken, but everyone seems to like it that way
  11 November 2003
It's a real gun, so hate to break it to you, but all your points are basically invalid.
  11 November 2003
Over all i really like, I guess the only new crit i can make is the bare metal texture on the clip. it looks like its galvenized steal, i have never seen a clip made of galvenized steal so it struck me as odd. i think a simpler metal texture would look more proper, if youre going for a well used look the scratches would all be runing from the top to the bottom. but thats not really something i would notice while playing a game.
  11 November 2003
By the way, what's your poly count? Is this for the first person view as well as other views? What is your size limitation on texture maps?

The wireframe looks clean, which is luxurious for a FPS model. Good work so far. I do find it odd that there are two texture maps, but I see how that has allowed you more freedom in the unwrap and painting.
No empty words
And no white lies
No token prayers
No compromise
- Melody Green
  11 November 2003
the bipod isn't casting any shadow on the heat sheild.
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  11 November 2003
The poly count is 2991 tris (non-visible faces will be deleted post-view weapon animation)
The texture maps will be scaled down to 512x512 most likely
This model will be used for the view weapon, a lower detail one will be created for the player weapon model
Thanks for the crits so far
  11 November 2003
Quote: LPlasma It's a real gun, so hate to break it to you, but all your points are basically invalid.

uhh, no their not, well ok, ill complain to the makers of the gun (no its not a gun, its a frikkin rifle! differance!) instead of you. whats the full name?
Broken, but everyone seems to like it that way
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