light spec

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Old 04 April 2011   #1
light spec

hi,

for some strange reason i never came across that issue. simple expample i have two cubes stacked on top of each other. i put a point light inside the upper cube. when i turn on cast shadow there should be no light inside the lower cube, right ? as long as i have a non reflective shader that is so, but when i use a blinn or mia i get some sort of reflections.
 
Old 04 April 2011   #2
Select your object(s) and make sure it's set to cast/receive shadows in the renderstats...
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Old 04 April 2011   #3
Please post example pics
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Old 04 April 2011   #4
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