CGTalk > Challenges > Past Mini Challenges (Archives) > Dominance War V > Dominance War V 3D
Login register
Thread Closed share thread « Previous Thread | Next Thread »
 
Thread Tools Search this Thread Display Modes
Old 03-30-2011, 07:53 AM   #1
Willer00
New Member
Wilko
Lelystad, Netherlands
 
Join Date: Feb 2008
Posts: 19
Dominance War V - 3D - Willer00 - God of the Ancients

Final submission:





Last edited by Willer00 : 05-24-2011 at 05:08 PM.
 
Old 04-11-2011, 09:32 PM   #2
Willer00
New Member
Wilko
Lelystad, Netherlands
 
Join Date: Feb 2008
Posts: 19
First Concept sketches

Here are some quick concept sketches
Attached Images
File Type: jpg DOW_GA_v1.jpg (84.2 KB, 24 views)
File Type: jpg DOW_GA_v2.jpg (90.0 KB, 18 views)
File Type: jpg DOW_GA_v3.jpg (90.6 KB, 13 views)

Last edited by Willer00 : 04-16-2011 at 02:12 PM.
 
Old 04-18-2011, 09:21 PM   #3
Willer00
New Member
Wilko
Lelystad, Netherlands
 
Join Date: Feb 2008
Posts: 19
Concept art

Here's another sketch from the concept stage
 
Old 04-18-2011, 09:26 PM   #4
Willer00
New Member
Wilko
Lelystad, Netherlands
 
Join Date: Feb 2008
Posts: 19
Post Final concept

The concept changed a little bit I wasnt to happy with some things.
So here's the final concept, hope you like it

The idea behind this god is that it's a walking temple.
He has been called upon by the the temple priest who has awoken him with a ritual to assist the people in time of war.
Also they can use him as a battle station. I you look closely at the concept you will see people on there.
The ancient people can fight side by side with their god destroying everything in it's path.

The main inspiration for the concept where the Mayan culture and the Trojan Horse story




 
Old 04-18-2011, 09:34 PM   #5
Willer00
New Member
Wilko
Lelystad, Netherlands
 
Join Date: Feb 2008
Posts: 19
Image planes

Arm


Head


Last edited by Willer00 : 04-18-2011 at 09:38 PM.
 
Old 04-18-2011, 09:40 PM   #6
Willer00
New Member
Wilko
Lelystad, Netherlands
 
Join Date: Feb 2008
Posts: 19
Image planes

Front and Side

 
Old 04-18-2011, 10:36 PM   #7
GnarART
Veteran
 
GnarART's Avatar
portfolio
Vince
Netherrealm
Chicago, USA
 
Join Date: Apr 2011
Posts: 42
those are some pretty intense pencil drawings, i like 'em!

I really like his scale, it reads well. An idea for his back is to maybe have it more broken up and imperfect to push the ancient feeling. near the back of the building by his shoulders you could make it look like a mountainside/cliff that could "gradiate" into the face. Basically have it more implied and less perfect looking. And perhaps add more entrances and exits scattered about, like a whole civilization could move throughout him not just the top half.

Keep going!
 
Old 04-30-2011, 04:52 PM   #8
Willer00
New Member
Wilko
Lelystad, Netherlands
 
Join Date: Feb 2008
Posts: 19
Wips, Arm and face

First wip on the face using Maya
First wip on the arm using mudbox
 
Old 04-30-2011, 06:00 PM   #9
Gaboon
Big Coffin Hunter
 
Gaboon's Avatar
portfolio
David Jennison
Character Artist
Edge of Reality
Austin, USA
 
Join Date: Dec 2004
Posts: 338
Very unique

I really like that this doesn't look like anyone elses's. Very original approach. Can't wait to see it done
__________________
http://www.davidjennison.com
happiness is no self
 
Old 05-05-2011, 07:35 PM   #10
Willer00
New Member
Wilko
Lelystad, Netherlands
 
Join Date: Feb 2008
Posts: 19
Arm texture

Little try out on the arm texture , see how it looks

 
Old 05-05-2011, 09:26 PM   #11
pixel-chick
Veteran
 
pixel-chick's Avatar
portfolio
Joanna M. Zawada
2d 3d Artist
champaign, USA
 
Join Date: Oct 2010
Posts: 68
wow, looking good! I love where this is going, this is a very cool character
__________________
My DW V entries:
2D
3D
 
Old 05-08-2011, 10:43 AM   #12
Batching
Veteran
portfolio
Boyo Frederix
3D Artist
Postoffice
Amsterdam, NL
 
Join Date: Jan 2006
Posts: 71
nice work!

Last edited by Batching : 05-08-2011 at 10:52 AM.
 
Old 05-08-2011, 12:09 PM   #13
Willer00
New Member
Wilko
Lelystad, Netherlands
 
Join Date: Feb 2008
Posts: 19
legs and torso

working on the legs and torso. testing normal map and texture.
 
Old 05-10-2011, 05:55 PM   #14
seaberg
Guest
 
Posts: n/a
Really nice concept! Escpecially the feet the finished arm are looking great. Would be nice to see those feet as detailed as they are on the concept drawing (but maybe you don't have the time for that as the deadline is approaching?). Maybe you could give your low res feet some more polygons and it would do the trick?
 
Old 05-20-2011, 07:54 PM   #15
Willer00
New Member
Wilko
Lelystad, Netherlands
 
Join Date: Feb 2008
Posts: 19
few updates
working on the backside of the model.




i'm gonna pull an allnighter now! hopefully get it done before the deadline.

Last edited by Willer00 : 05-20-2011 at 08:11 PM.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 07:51 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.