problems with compiling maya 2011 plugin for mac

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Old 03 March 2011   #1
c++ maya plugin: does not match the current architecture

Hello, I am having ome trouble compiling a c++ plugin for Maya 2011 on my mac. I loaded the /Applications/Autodesk/maya2011/devkit/plug-ins/helloWorldCmd.xcodepro and compiled it and loaded it into the plugin directory.

When I try to load the plugin in Maya through the plugin-manager I get the following errors in the script editor:
// Error: line 1: Unable to dynamically load : /Users/Shared/Autodesk/maya/2011/plug-ins/helloWorldCmd.bundle
does not match the current architecture //
// Error: line 1: does not match the current architecture //
// Error: line 1: does not match the current architecture (helloWorldCmd) //

Any ideas why this is happening? This should be the simplest test.

Thanks in advance!
Regards,
Seth
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Last edited by sethfair : 03 March 2011 at 03:21 PM.
 
Old 04 April 2011   #2
Hey Seth,

When it says the architecture doesn't match it means you're either trying to load a PPC plugin for Intel (or vice versa), or you're running a 32-bit copy of Maya and attempting to load a 64-bit plugin (or vice versa). Check to make sure your build settings are proper, or set them to build a Universal 32/64-bit Intel binary to get around that issue.

Hope that helps.
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Old 04 April 2011   #3
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