nCloth nCache issue

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Old 03 March 2011   #1
nCloth nCache issue

Okay here's the setup: geometry cached mesh with a specific movement in it. Turned that into an nCloth object and painted input mesh attract to make it drive specific parts of the mesh. This all sims properly and when playblasted, shows as desired.

HOWEVER, when I try to make an nCache on the current mesh the mesh stays flat and never changes and either caches the start pose for the entire duration or in another scene the mesh just explodes/moves. Any help?
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Old 03 March 2011   #2
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