|02-26-2011, 05:13 PM||#1|
Join Date: Feb 2009
Problem Light through mesh
I've run into a wall here in Maya... I've modelled a character and then placed a spotlight behind. The light shines through the character and hits the foot.This happens with all lights, so the problem must lie in the polyobject.
I've checked all Normals, and all normals point outward.
Conformed normals, avraged normals
Changed materials, deleted history, deleted unused materials
I've exported the polymodel to .obj and imported it back Maya
Closed down Maya, deleted maya environment, scripts, etc, and restarted Maya again
Used cleanup...no result.
Used select using constraints....nothing wrong...
please, any ideas?
Last edited by KaizerKaizer : 02-26-2011 at 06:27 PM. Reason: forgot one quite important thing to mention
|03-03-2011, 10:57 PM||#3|
To follow InfernalDarkness advice, i usually do this following actions that works well to clean an object normals :
-Set Vertex Normal
-Set To Face
-Then soften or harden it depending on your object type
Have you also tried a Separate to make sure you really have only one object ?
|03-03-2011, 10:57 PM||#4|
Lord of the posts
Join Date: Sep 2003
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