Problem Light through mesh

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  02 February 2011
Problem Light through mesh


I've run into a wall here in Maya... I've modelled a character and then placed a spotlight behind. The light shines through the character and hits the foot.This happens with all lights, so the problem must lie in the polyobject.

I've checked all Normals, and all normals point outward.
Conformed normals, avraged normals
Changed materials, deleted history, deleted unused materials
I've exported the polymodel to .obj and imported it back Maya
Closed down Maya, deleted maya environment, scripts, etc, and restarted Maya again
Used result.
Used select using constraints....nothing wrong...
raytrace on

please, any ideas?

Last edited by KaizerKaizer : 02 February 2011 at 06:27 PM. Reason: forgot one quite important thing to mention
  02 February 2011
Did you Unlock Normals?
Commodore 64 @ 1MHz
1541 Floppy Drive

"Like stone we battle the wind... Beat down and strangle the rains..."
  03 March 2011
To follow InfernalDarkness advice, i usually do this following actions that works well to clean an object normals :

-Set Vertex Normal
-Unlock Normals
-Set To Face
-Then soften or harden it depending on your object type

Have you also tried a Separate to make sure you really have only one object ?
  03 March 2011
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