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Old 02-26-2011, 05:13 PM   #1
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Dag Stensson
Lund, Sweden
Join Date: Feb 2009
Posts: 15
Problem Light through mesh


I've run into a wall here in Maya... I've modelled a character and then placed a spotlight behind. The light shines through the character and hits the foot.This happens with all lights, so the problem must lie in the polyobject.

I've checked all Normals, and all normals point outward.
Conformed normals, avraged normals
Changed materials, deleted history, deleted unused materials
I've exported the polymodel to .obj and imported it back Maya
Closed down Maya, deleted maya environment, scripts, etc, and restarted Maya again
Used result.
Used select using constraints....nothing wrong...
raytrace on

please, any ideas?

Last edited by KaizerKaizer : 02-26-2011 at 06:27 PM. Reason: forgot one quite important thing to mention
Old 02-26-2011, 08:40 PM   #2
Madness. Madness, I say!
InfernalDarkness's Avatar
Sho Pi
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Seattle, USA
Join Date: May 2008
Posts: 5,729
Did you Unlock Normals?
Commodore 64 @ 1MHz
1541 Floppy Drive

"Like stone we battle the wind... Beat down and strangle the rains..."
Old 03-03-2011, 10:57 PM   #3
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To follow InfernalDarkness advice, i usually do this following actions that works well to clean an object normals :

-Set Vertex Normal
-Unlock Normals
-Set To Face
-Then soften or harden it depending on your object type

Have you also tried a Separate to make sure you really have only one object ?
Old 03-03-2011, 10:57 PM   #4
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