Perform linstep through nodes

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Old 02 February 2011   #1
Question Perform linstep through nodes

I've been doing some rigging using expressions, now I'm trying to re-create the rigs using nodes instead.

Im wondering if there's any way to perform a linstep just by using Maya's default nodes? I'd rather not use any plugins, as I want the possibility to open the rigs on other computers.

Any clever minds that can wrap their head around this?
Old 02 February 2011   #2
setRange node maybe.
Old 02 February 2011   #3
Originally Posted by ginodauri: setRange node maybe.

Perfect! Worked like a charm, thanks
Old 02 February 2011   #4
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