Perform linstep through nodes

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  02 February 2011
Question Perform linstep through nodes

I've been doing some rigging using expressions, now I'm trying to re-create the rigs using nodes instead.

Im wondering if there's any way to perform a linstep just by using Maya's default nodes? I'd rather not use any plugins, as I want the possibility to open the rigs on other computers.


Any clever minds that can wrap their head around this?
 
  02 February 2011
setRange node maybe.
 
  02 February 2011
Originally Posted by ginodauri: setRange node maybe.

Perfect! Worked like a charm, thanks
 
  02 February 2011
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