Object Id

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  02 February 2011
Object Id

Hey Guys,
I have been trying for a long time and have looked up a lot but just can not seem to find an answer on how to take out an Object Id pass in maya. I want to render an object id pass so I can control the objects in comp. Its fairly simple in Max with its inbuilt Object Id function but since my project is in Maya thats why I wanted to do in there. Please do help me out as I feel a bit lost here.

Thank you all in advance,
Hardwork is an excellent paymaster......
  02 February 2011
Perhaps this method might help? DJX MattePassMaker
Commodore 64 @ 1MHz
1541 Floppy Drive

"Like stone we battle the wind... Beat down and strangle the rains..."
  02 February 2011
For a similiar reason I wrote a simple shader for mentalray to use it with the writeBuffer nodes:
labelShader. Maybe it is a bit helpful.

Of course you still have to assing all the miLabel attributes to the objects you want to write into the label buffer.
  02 February 2011
check out this site:

3d is cool!!!
  02 February 2011
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