Parallel lights with falloff

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  02 February 2011
Parallel lights with falloff


I just switched to maya from max and has a question about lighting. Is there a way to get a parallel light
that is restricted to a certain area. Like shooting a tube of parallel lights. When I use the directional light the whole scene is affected but I need to "point light" my scene with a number of directional lights. I found a script that adds falloff on directional lights but that script doesn't take into account the rotation of the light.

How do you maya guys adress this. Do you always need to add geometry to block out light from certain areas or do you use point lights with a very narrow cone and place them far away to simulate the sun?
  02 February 2011
Have a look at Decay and Far/Near Attenuation.
  02 February 2011
Originally Posted by scrimski: Have a look at Decay and Far/Near Attenuation.

Thats sounds like Max? Where can you find decay and Far/Near Attenutation in Mayas directional lights?

did some more search and the term seems to be "parallel spotlights" but I can't find anything for maya

Last edited by curannon : 02 February 2011 at 01:01 PM.
  02 February 2011
Sorry, misread your post.
  02 February 2011
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