|02-08-2011, 12:54 AM||#1|
Barnet, United Kingdom
Join Date: Feb 2011
Help with deleting NParticles
Hey Guys, Is there a way in Maya for deleting individual Nparticles from an Nparticle system, but after cashing off dynamic simulation?
I know how to do it before it was cashed/baked ....
I already have solved dynamic simulation that i like a lot but sadly there are quite a few particles at the back of the scene that are behaving wrongly and i would like to delete them without afecting whole simulation ...
is this possible?
any suggestion is welcome
Thanks in advance
|02-15-2011, 12:48 PM||#2|
"consistency kills creativity nd repetition kills value"
Join Date: Oct 2010
I think you cant delete indivisual particle in maya , you can play with position or lifespan attribute of particle which you want to avoid or you can use surface and then make collision event and make then die ...
|02-15-2011, 12:48 PM||#3|
Join Date: Sep 2003
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
|Thread Closed share thread|
|Thread Tools||Search this Thread|