|02 February 2011||#1|
Lead 3D Artist
Sealund & Associates Corporation
St Petersburg, USA
Join Date: Apr 2009
Retopology Overloading problem?!
Okay so I have been using Zbrush's retopology tool and have almost finished my entire creature (has taken forever).... and here it is....
when I preview it, it does this...
Now... it wasnt doing this before I started to retopologize this part....
Up until then my previews have been all but perfect... it seems its because the close areas between the quads and the calf are just tooooooo close. This also makes it a huge pain to retopologize this thing. I have had to retry the calf four or five times with similar results. I have spent hours and hours on this thing and really want it done... lol
If anybody knows how i can get around this please help...
I have already considered retopolizing the areas around the problem area, re modeling those polys in maya and then photoshopping the normal maps and textures over the new geometry. I have also been thinking, if there was a way to hide the geometry thats covering the calf and then retopologize and make all the geometry really clean maybe that will work, but it seems that the problem lies in the adaptive skin settings.... Im not sure what to do, and this character is pretty crucial for a film some friends of mine and I are working on.... please help if you can!
|02 February 2011||#3|
Join Date: Oct 2004
How did you plan to retopologize the part between calf and thigh of the hind leg in the first place? The surfaces there are so close together that retopologizing in this pose seems near impossible.
Mask off the body + thigh and use the transpose tools to bring the hind leg into a more elongated/ stretched position. You might have to re-sculpt around the area of the knee since the scales there will most likely get distorted. Retopologize the stretched leg.
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