Scanline render, skylight ignores the bump map. Please help.

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Old 02 February 2011   #1
Scanline render, skylight ignores the bump map. Please help.

I have a mdoel with applied normal bump map in the bump slot with a value of 100. When i render with the lighttracer activated without any light in the scene i get this:


This is what i actually want to get, but i also i want to render to texture a diffuse map with little shadows. So here im putting a skylight in the sceene:

Lighttracer settings:


Rendering the image and:

Bang! There is no bump mapping at all... the shadow effects has gone. And the model lost its depth. Could someone help me with fixing this ?
 
Old 02 February 2011   #2
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