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  02 February 2011

i made a simulation of cockroaches crowd using pflow
all comments are welcome

My portfolio
  02 February 2011
haha Cool , I like that fact that aome actually fall off the sphere, nice touch
poof ~>Vimeo<~
  02 February 2011
Looks very nice! And like Johnny said: the falling ones make a lot of the feel of it
What i do miss a little is some sort of keep apart in the second video (the first is fine). In the second a lot of the roaches seem to walk straight through each other and not around or over each other. But nevertheless it looks cool. And if 1 and 2 use the same setup, then it doesn't even show in the sphere version!

Can you talk a bit about the setup? I assume some point Caches with some seek/wander type behaviours? And did you only use PFLow or some scripts as well?
  02 February 2011
thanks ! i agree it needs avoidance i didnt use keep apart maybe it will be beter if i use it ..
i used basic Pflow without script
her is a screen shot of the setup i hope it useful
im sorry about my bad english

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  02 February 2011
i assume shape instance "box1" is more likely to be a point cache of the roaches? But nevertheless: 4800 particles? How long did it take to calculate/render?
  02 February 2011
the rendering took about 8 hours , using default scanline rendrer
  02 February 2011
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