02 February 2011 | |
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New Member
portfolio
Den
Dunnville,
Canada
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Fire not rendering through glass?
Here is the shot without the glass:
![]() And here it is with the glass: ![]() The glass mat is a mia_matxpasses with "Glass thick" preset. And the fire are just preset fire effects. I set the particle shape to render in reflections and refractions already, but im no getting them to render. Please help. |
02 February 2011 | |
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Expert
portfolio
Hernan S
Senior 3D / VFX Artist
Sony Entertainment
San Francisco,
USA
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check out how many refractions do you have in your Render globals .... you need to change the default value ,..
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LDEA Kon Kuatica |
02 February 2011 | |
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New Member
portfolio
Den
Dunnville,
Canada
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Under the quality tab, I changed reflections and refraction from 2 to 5 and max depth to 10. The settings are the same for photon tracing under the indirect illumination tab. Fire is still not rendering.
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02 February 2011 | |
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Veteran
portfolio
Eric Solomon
Pvt
Johannesburg,
South Africa
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I have a similar problem with fur not rendering through glass. Using mental ray, increased refractions and reflections, still not getting the desired product. Probably caused by the same mistake/wrong setting/ whatever. Fiddling with renderer settings, and trying other renderers like Vray to try get a better result.
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02 February 2011 | |
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Veteran
portfolio
Eric Solomon
Pvt
Johannesburg,
South Africa
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Having similar problems here with fur not rendering through glass. Also using the mia_X material, maybe that's the problem here? Tried increasing reflections and refractions and scans and all kinds of things to the point where it took hours to render a pretty simple-ish image, and to no avail.
Currently using mental ray for this, as well as maya software, gonna give some Vray thingys a shot, and hopefully that'll get us somewhere. Let me know if you get anywhere with this, I'll do the same. ![]() |
02 February 2011 | |
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Madness. Madness, I say!
portfolio
Sho Pi
CG arch/viz
Seattle,
USA
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PFX and Fur will not render through reflections/refractions unless you convert them to polys or MR hair objects first. Standard PFX have no geometry for mental ray to render, and fur the same. They're basically post-filters, PFX especially.
Convert your PFX to polys first, make sure all your ray-depths settings are consistent between the mia_mat_x and your main render settings, and make sure all objects are "Visible in Reflections/Refractions". This isn't the mia_mat_x's fault directly. It's just part of the fun of mental ray! __________________
Commodore 64 @ 1MHz 64KB RAM 1541 Floppy Drive "Like stone we battle the wind... Beat down and strangle the rains..." |
02 February 2011 | |
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v2.0
portfolio
Jared Martin
Maya Mercenary
Canberra,
Australia
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Hi!
In the Render Settings, set 'Auto Volume' to on or off (the opposite of whatever it's on now) and that may fix it! That affects how volumes are interpreted. __________________
~ Jared Martin Maya, 3Delight, mentalray, Maxwell Render, ZBrush Photoshop, Fusion, Vegas Pro, Syntheyes |
02 February 2011 | |
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Veteran
portfolio
Eric Solomon
Pvt
Johannesburg,
South Africa
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Originally Posted by InfernalDarkness:
PFX and Fur will not render through reflections/refractions unless you convert them to polys or MR hair objects first. Standard PFX have no geometry for mental ray to render, and fur the same. They're basically post-filters, PFX especially.
Convert your PFX to polys first, make sure all your ray-depths settings are consistent between the mia_mat_x and your main render settings, and make sure all objects are "Visible in Reflections/Refractions". This isn't the mia_mat_x's fault directly. It's just part of the fun of mental ray! Yes. I think this'll do as a solution... only problem.. I select my fur patch, go modify>convert>??? how do i convert fur to polys now? lol :P |
02 February 2011 | |
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Expert
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