FUR characters lighting-help required

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  01 January 2011
Post FUR characters lighting-help required

Hi guys!!
I m finding it difficult to light a scene with furred characters in it.i m using maya. i know its memory dependent ones. i have just started lighting these..so i need a help in finding a workflow for lighting.
If any folks can suggest how to setup inbetween the following ----,optimize fur settings and render settings for faster + realistic images, maya render + mental(fg,gi). settings for render passes.
Basically i m looking out for fast and quality renders having preference for render passes (so that i can do post-tweak).

it wud be great if the favour is done at the earliest.
  01 January 2011
If you're really trying to get fast renders with fur, I'd recommend rendering the fur in a separate pass without raytracing. Setup some depth mapped lights that match the rest of your image and then composite the passes together.
  01 January 2011
Thanks Kanooshka.!!! I would try that out for sure..
Though i tried lighting fur with Mental ray, a light setup as a shadow caster for an object(fur) onto the ground gives some weird artifacts of the shadow. I tried to play around the settings though, but due to my system configuration which is kind of slow, i had to restrain from testing for most of the time.

Appreciated would be, if any source of reference for lighting fur is provided.Googling the same was hard to find. Anyways, i will try it again.

  01 January 2011
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