FUR characters lighting-help required

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  01 January 2011
Post FUR characters lighting-help required

Hi guys!!
I m finding it difficult to light a scene with furred characters in it.i m using maya. i know its memory dependent ones. i have just started lighting these..so i need a help in finding a workflow for lighting.
If any folks can suggest how to setup inbetween the following ----,optimize fur settings and render settings for faster + realistic images, maya render + mental(fg,gi). settings for render passes.
Basically i m looking out for fast and quality renders having preference for render passes (so that i can do post-tweak).

it wud be great if the favour is done at the earliest.
regards
 
  01 January 2011
If you're really trying to get fast renders with fur, I'd recommend rendering the fur in a separate pass without raytracing. Setup some depth mapped lights that match the rest of your image and then composite the passes together.
 
  01 January 2011
Thanks Kanooshka.!!! I would try that out for sure..
Though i tried lighting fur with Mental ray, a light setup as a shadow caster for an object(fur) onto the ground gives some weird artifacts of the shadow. I tried to play around the settings though, but due to my system configuration which is kind of slow, i had to restrain from testing for most of the time.

Appreciated would be, if any source of reference for lighting fur is provided.Googling the same was hard to find. Anyways, i will try it again.

Regards
 
  01 January 2011
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