|01 January 2011||#1|
VFX artist - 3D
weird white spots
Anyone know where these weird spots may come from?
I'm using physical sun and sky with linear workflow, and when I render in the renderview with my exposure lens shader on everything looks fine and dandy.
the settings on the lens shader are as follows:
Although when I disconnect my lens shader, batch render it out to exr (16 half or 32 bit doesn't matter) and import them in After effects the images have these spots.
they appear on seemingly random locations on different frames...
they also seem to only appear on reflective materials. (I'm using mia_material_x btw)
Have anyone seen this kind of behaviour before?
"No, the movement is good, it just has to travel faster from spot A to spot B in the same amount of time."
|01 January 2011||#2|
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