Control edge script idea. (scripters please read)

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  10 October 2003
Control edge script idea. (scripters please read)

i've got an idea that i think would dramatically save alot of time and hardwork for max users trying to achieve nice rounded
corners (not totally sharp edges) with control edges on i.e. mechanical or none organic objects.

the idea is a script that would solid chamfer corners and edges.
a script that would let you select all the edges you need, call the script, and the script window would pop up with numerical inputs
for edge distance hit ok and BAM all control edges are done and producing nice clean edges.

i know that Meshtools has a solid chamfer but it doesn't do what i'm talking about.

Well let me know what you guys and gals think.

talk soon!

i've attached an image that describes what i'm talking about.
Attached Images
File Type: jpg script-idea.jpg (18.5 KB, 354 views)
  10 October 2003
Riiight... got ya. Yeah BPT for maya does this really nice.

The good news is that Byron is looking into porting BPT to Max
Gene Crucean
Arnold Renderer
  10 October 2003
yeah i've seen BPT's and they look amazing!
it would be awsome to see those tools in max!

Last edited by MRAY : 10 October 2003 at 06:02 AM.
  10 October 2003
Certainly would save alot of time
  10 October 2003
So how hard would it be to write a script like the quad based solid chamfer in Byron's Poly tools for maya?

  10 October 2003
i have been thinking of it too. i can script a bit but never did anything with meshes yet.
  10 October 2003
Yeah someones gotta get on top of this

it would be sweet!
  11 November 2003
Solid Chamfer is already available for max in Meshtools 3 which is located on the max5 2nd cd. It uses the click and drag technique rather than a numerical input like max's chamfer options.

  11 November 2003
Solid chamfer in meshtools doesn't do the same thing. Btw, byron is having BPT ported to max as we speak.
Gene Crucean
Arnold Renderer
  04 April 2004
This is really great to hear!
Where can I find further info on BPT?
  05 May 2004
Can anyone make this script?

  05 May 2004
Well not exactly what you are looking for as it doesnt produce quads for all if you chamfered 2 edges with yours you would get 3 quads...this way will give you 2 quads still. But you can do numerical solidchamfers using edge extrude with a zero height.

Just thought I would pass along the info till BPT is available for max.
  05 May 2004
yeah thats what i've been doing - that an insets till we get some kind of a script going its a pain though :(

BTW i spoke with Byron and he said BPTS arent being ported to max, But the next version (BPT 2) will be platform and application independent but that he still has a long way to go until we see that.

  01 January 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 05:11 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.