3D Character Artist/Animator wanted

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  01 January 2011
3D Character Artist/Animator wanted

World-class mobile application development company is seeking a 3D Character Animator to support our new social gaming franchise.

Duties and Responsibilities:
• Create low poly and high poly models using 3D application(s)
• Create texture/shader (color, normal, specular, ambient occlusion, height, uv, and incandescent maps using 2D/3D application(s)
• Work with in-house art tools to provide content to game engine.
• Work with Art Direction
• Collaborate with other departments (management, production, programming) to ensure art is implemented appropriately in the game engine
• Experiment with and/or evaluate techniques and/or art programs to improve efficiency, workflow, or pipeline contribution to game art/engine
• Other duties may be assigned

• Have a solid and demonstrable proficiency working in PhotoShop, Maya, and also additional knowledge in 3DS Studio Max
• Possess good artistic skills and a working knowledge of 2D/3D art production.
• Be able to animate creatures/animals as well as bipeds.
• Worked on at least one title that shipped.
Shows initiative and strong ability at problem solving rigging and animation issues.
• Troubleshoot technical problems while working with other disciplines to ensure quality and efficiency of all assets.
• Create compelling animation for in-game characters and real-time cinematic scenes.
• Possess ability to animate environments and combat
• Work independently and conscientiously with minimal supervision along with the ability to assume leadership responsibility as needed
• Have excellent understanding of classic animation principles and fundamentals (weight, staging, timing, movement, anticipation, exaggeration, follow through, etc.).

Recommendations (highly desired):
• Strong foundation skills with the ability to work with detailed concept art, or reference art/ materials
• Strong traditional painting skills in both stylized and photorealistic styles
• Excellent communication, interpersonal, and organizational skills
• Ability to work well under pressure and deadlines
• Strong interest in computer or video games
• Experience with multiple game engines

We have two positions open - one full time, one part time/internship. Candidates should be available to work from our West L.A. offices, no relocation assistance will be provided.

Please send a resume and cover letter to careers@jirbo.com with “3D Character Animator” in the subject line. Resumes without a link to a portfolio or included in the email will not be reviewed.

All Resumes/Portfolios sent via mail will not be returned.
  01 January 2011
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