How do i set multiple uv channels

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Old 11 November 2010   #1
How do i set multiple uv channels

I am importing a mesh file and i can import the first set of uv's no problem with the command
for j = 1 to UV_array.count do setTVert msh j UV_array[j]
how would i do this same command with a different array and set that map channel to 2 or 3 or whatever.
Thanks so much in advance.
 
Old 11 November 2010   #2
Check out the helpfile on "setTVert"

HISTORY NOTE:
In 3ds Max 2, there were only two mapping channels, with channel 1 being the original texture channel of 3ds Max 1. For generalized access to all map channels, you should consider using the methods described in Meshop General Mapping Methods

So start with > Meshop General Mapping Methods

-Johan
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Old 11 November 2010   #3
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