|11 November 2010||#1|
Join Date: Oct 2009
How do i set multiple uv channels
I am importing a mesh file and i can import the first set of uv's no problem with the command
for j = 1 to UV_array.count do setTVert msh j UV_array[j]
how would i do this same command with a different array and set that map channel to 2 or 3 or whatever.
Thanks so much in advance.
|11 November 2010||#2|
Join Date: Apr 2002
Check out the helpfile on "setTVert"
In 3ds Max 2, there were only two mapping channels, with channel 1 being the original texture channel of 3ds Max 1. For generalized access to all map channels, you should consider using the methods described in Meshop General Mapping Methods
So start with > Meshop General Mapping Methods
|11 November 2010||#3|
Join Date: Sep 2003
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