SMC 54 (11.10.2010 to 11.24.2010)

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  11 November 2010
SMC 54 (11.10.2010 to 11.24.2010)

Quote:

- The speed modelling challenges are open to everybody.
- In every challenge you will get a list of items. Pick one and try to model it as fast as possible. If you want, you can do all of them.
- Do not exceed the time limit of the challenge. If you're out of time and still haven't finished, post the unfinished model.
- If you finish before the time limit, spend the remaining time on refining and adding details to your model.
- Focus on modelling. Shading, lightning and "proper" rendering are optional (and thus not limited by time).
- Take as much time for reference hunting as you need.
- When posting your model make sure you post a wireframe of your model. (try to do more then one view of the model).
- You can do any challenge you want. The challenges are not closed when the SMC passes. If you fancy an older challenge, do that.
- For the concept items you have to create your own designs. If possible post the design images as well.






Items (2h time limit)


Leaf
IPhone
Dog House
Dog
Church
Tool Belt
Pilot Helmet
Smoking Pipe
Snake
A Barn
Colt Revolver
A Bedroom
A Toy
Remote Control
Wind Chimes



Items (3h time limit)


Bicycle
Staircase
shotgun
Human Head (Face)





..
 
  11 November 2010
Dog, 1 hour low poly with a quick texture wrap.
 
  11 November 2010
lol had to play around with the dog model and make some
kind of illustration, added a quick doghouse- 10-15minutes.
 
  11 November 2010
Lmao I must have made a bad topic this time, talk about dead silence.
 
  11 November 2010
Cool looking dog! I'm following the SMCs very regularly as i don't have time to participate myself due to another personal game project i'm working on atm.
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  11 November 2010
I'm back from the dead! haha.

Here's the model for the Pilot Helmet:



And the wireframe:

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Zethicus (Carlos Guadarrama)

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  11 November 2010
Here's my Try at modeling a Pilot Helmet... quite a tricky shape as i thought "Pf it's a simple Sphere with a few modifications..." Now i know it's absolutely not =)

Will post wireframe later...gotta get some sleep

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  11 November 2010
Did a fighter pilot helmet for about 1.5 hours, took the rest of the time to make a helicopter pilot variant.

www.shonmitchell.com/images/Helmet.jpg
www.shonmitchell.com/images/Helmet_Heli.jpg

Last edited by HCGremlin : 11 November 2010 at 04:00 PM.
 
  11 November 2010
Holy crap Gremlin your dead good and fast!

I think most of my time passed by as i tried different approaches on the overall shape of the main helmet part, not all the attachments... May i ask how you started your helmet?
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  11 November 2010
key thing is symmetry and knowing where to reuse assets. For starting the helmet I created a sphere and scaled it to the proportions of the helmet. I then made it live and drew a quick low poly on top of it using create polygon tool and append poly tool. after getting its boundaries just smoothed it, mirrored it and had my shape. the interior of the heli helmet is just duplicated faces from the interior shell and moved out with soft select a bit. the padded rim of the helmets are just the border edges duplicated, extruded and inflated out. most of the straps wires and clips are just reused and mirrored assets, so once I made one in the scene I just modified it to reuse wherever needed
 
  11 November 2010
Originally Posted by HCGremlin: key thing is symmetry and knowing where to reuse assets. For starting the helmet I created a sphere and scaled it to the proportions of the helmet. I then made it live and drew a quick low poly on top of it using create polygon tool and append poly tool. after getting its boundaries just smoothed it, mirrored it and had my shape. the interior of the heli helmet is just duplicated faces from the interior shell and moved out with soft select a bit. the padded rim of the helmets are just the border edges duplicated, extruded and inflated out. most of the straps wires and clips are just reused and mirrored assets, so once I made one in the scene I just modified it to reuse wherever needed


Wow, really nice man. Lots of little details!

I'm surprised it took you so little time!

Kudos!
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Zethicus (Carlos Guadarrama)

Feedback / Critique is always welcome!
 
  11 November 2010
Hey everyone...this is my first submission, as well as my first post. I've recently begun checking out CG Society and it seems like an awesome community to be a part of, and fits perfectly with what I am pursuing in college. So with that said, I wanted to try and have a go at the speed modeling sessions.

I took a stab at modeling a shotgun (Jackhammer, to be specific) using Maya 2011. It took me pretty much all 3 hours, which I was not expecting. However, I guess that's what I get for trying to do it with nothing but the touchpad on my laptop while at work =) .. I didnt really look to add any small detail, as I was focused on just getting the basic shapes down. The geometry could be a bit cleaner, especially around the trigger. But anyway, here it is.




And wireframe..

 
  11 November 2010
hey, i've been super busy, but decided to risk a bit of studying time to comment

welcome beginners, glad you could join us!

@Atament, for a model done on a laptop it's not half bad. But remember, when subdividing (or using the number 3 :P), you always need to take care of your edgeloops. If you want that trigger hole tighter, put another edge loop on each side of "the edge of the hole". This will tidy it up, but keep in mind, that you'll adding edgeLOOPS to your whole model.


The helmets are just superb!

See you (hopefully) soon!
 
  11 November 2010
Msus good to see you beeing still alive =)

@Atament: For beeing done on a laptop without a mouse it looks good. As i see you're using Edge Loops where you don't really need them. Try to remove some of them, especially in straight parts of the gun and see if it makes any difference in shape.

Hope to see all of you in the next Challenge!
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  11 November 2010
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