Lizard & Bug, Carles (3D)

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Old 10 October 2003   #1
Character/enviroment:Lizard&bug





<edited by Tito: Image replaced with one hosted on CGNetworks gallery to prevent dead links.>


C&C welcome please.

Greetings,

Carles Piles
 
Old 10 October 2003   #2
Thumbs down

No comments on these?

It is very good, love the detail.

I would lit more the lizard, though, to give more contrast from the background.
 
Old 10 October 2003   #3
Excellent
Minor thing - The lightblue patch looks out of place.
 
Old 10 October 2003   #4
That's quite possibly the best lizard texture I've ever seen.

Any chance of seeing the maps?
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Old 10 October 2003   #5
Thanks guys, it's cool to know your point of view.

Yeah I agree about the lighting on lizard, it was my initial idea too, but this kills alot the specularity in the lighten areas in the head (because not enough contrast), so I've used less intensity in order to maintain specularity.

About blue patch, yes! I see it looks eye catching too much, but it's not my aportation, this is one of the areas where texture was taken from a photo instad painting
(many times nature it's so surpressive ...)


Quote: Originally posted by Clanger

Any chance of seeing the maps? [/B]


Here is some stuff regarding on your question. It's not the 3000 pixels maps obviously, but you can get an aproximation about how it was done (painting work was done in BodyPaint, photo stuff it's cloned and/or stamped in Photoshop).

Bump and specular maps are just B&W versions from this one with a few variations.

http://www.3dluvr.com/carles/images/lizard_tex.jpg


Greetings,
Carles
 
Old 10 October 2003   #6
Honestly, the first thing that came to mind when I click the link was "Holy sh*t" haven't said that in awhile It's great to see C4D users pushing this app well. The only thing I would comment on is the texture on the shoulder, since it's such a prominent area of motion, I would tweak the uvs there some more so it's not pinching like it is now. The other areas are great very realistic.

You might also want to put the grass in focus a bit more than it is now, it's DOF I know but it's kinda shimmering like if you're seeing double images, and I know I'm not drunk, it's too early heh

Nice work [Plugged] and I'll fix up those links for ya.

-lild
 
Old 10 October 2003   #7
Great lizard, what size were the final tex maps? Also what size did you paint with in bodypaint?
 
Old 10 October 2003   #8
Thumbs down

Very Nice. Realy close to the photo.
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Old 10 October 2003   #9
Thanks for sharing the maps, very informative.
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Old 10 October 2003   #10
where did you get the textures from...
can you tell a bit about it.
 
Old 10 October 2003   #11
where did you get the textures from...
can you tell a bit about it.
 
Old 10 October 2003   #12
awesome, but... yes, there's a "but" - it looks like a wizard with a snake's head. It has a different skin, and the connecting area doesn't look natural - I don't think it's a question of a cut or a gradient, but every hexagon (i mean, the skin is built of small hexagons...) should be complete, maybe... not sure if it will work better... I have 2 more ideas:

1. putting the head's skin in more places (even though, if it was my work, i would have been afraid of ruining the body's texture becasue it's so perfect).

2. Giving the head the same skin of the body (hope it won't do it uniform boring...)

Anyway:
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Old 10 October 2003   #13
Fantastic work as I already told ya Carles... Post some reference pics if you can, i'm curious to see how close you're to the photos!
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Old 10 October 2003   #14
man, this is SWEET!
 
Old 10 October 2003   #15
Very nice work you have there. The DOF effect is very well placed in this instance, I didn't notice it at first.

The texturing is quite nice. I have to agree that the blue patch dosn't look correct, it sticks out like a sore thumb on an animal that is otherwise nicely camouflaged.
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