|11-02-2010, 12:49 PM||#1|
Maya muscle sliding scale issue
I use Maya version 2009 x64 with the latest bonus tools and bug fixes etc. etc. for that version of Maya.
I have recently run in to some problems with Maya muscle. Everything works fine with scaling except for sliding.
I get weird deformations, lack of influence on the skin from the sliding objects, and popping vertices. I use basic capsules as sliding objects in this particular case.
Do anyone know how to set up the scale without breaking the sliding effects? I have tried different hierarchy positions, have read through the Maya documentary, tried a lot of different ways of scaling (clusters, different attributes, user scale on the muscle system etc.) and have searched through google without any luck in finding a solution to this problem.
Help would be much appreciated!
|11-02-2010, 12:49 PM||#2|
Lord of the posts
Join Date: Sep 2003
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
|Thread Closed share thread|
|Thread Tools||Search this Thread|