Obsidian Entertainment is looking for talented, self motivated Senior Character Artis

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  10 October 2010
Obsidian Entertainment is looking for talented, self motivated Senior Character Artis

Senior Character Artist

Obsidian Entertainment is looking for talented, self motivated Senior Character Artist to join our growing team of RPG developers. The Senior Character Artist position requires a solid understanding of character workflows, art pipelines, form vs. function and platform limitations. As well as posses an expert knowledge of shape, form, proportions, color and design principles and how they apply to game development.


High proficiency of a major 3D software (Max, Maya or XSI) and Photoshop and Z Brush

4-year degree form an accredited college or university or equivalent industry experience preferred

Excellent High and Low poly modeling skills

Strong knowledge of anatomy, materials and lighting

Solid skinning and weighting skills

Solid grasp of color theory

6+ years in the game industry with 3 shipped titles

Ability to rapidly master proprietary tools and development pipelines

Ability to be resourceful and come up with creative solutions

Ability to be receptive to art direction and critiques from project art leads

Strong foundation in traditional art

Excellent communication skills with the ability to effectively communicate between design, art and programming

Strong organizational and mentoring skills

Passion for gaming


Exceptional visual and technical understanding of 3D modeling and texturing of characters and creatures

Experience with a proprietary level editor i.e. Unreal, GECK, etc.

Working knowledge of ZBrush or Mudbox

Concepting Skills

VFX experience

Scripting Experience in MaxScript Python or MEL

Background in Painting, Photography or Sculpting

Management Experience


Create a wide range of high quality characters and creatures

Model, UV Map, texture and create the materials for character assets

Work closely with Art Director and Lead Artist to develop a visual target

Actively participate in technical and aesthetic problem solving discussions

Complete work under reasonable deadlines

Mentor junior staff by providing training, guidance, and feedback

Portfolio Requirements:

A web portfolio that demonstrates a range of high quality 3D and 2D art

Examples of modeled, textured and lit characters

A range of hard surface and organic models

Samples from previous industry work

Portfolio Plusses

Real-time Shader Examples

Advance Material and Rendering Samples

All resumes must be accompanied with Website portfolio

Simply apply via e-mail: jobs@obsidian.net

Please put the job you are applying to in the subject line please

Please no phone calls or drop ins. We only accept emailed applications
  10 October 2010
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 05:33 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.