Mental ray shader with nm and spec

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Old 10 October 2010   #1
Mental ray shader with nm and spec

Hi guys,
Does anyone of you know how can i render with mental ray a game asset with a diffuse, specular and a normal map? I have tried this http://www.headus.com.au/samples/norm-MR/ but this technique works for maya's shaders that have a "normalCamera" attribute in the connection editor and mr shaders dont have this. Any suggestions? Thx
 
Old 10 October 2010   #2
Use the MIA shaders.
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Old 10 October 2010   #3
Thanks a lot!
 
Old 10 October 2010   #4
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