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Old 09-30-2010, 03:20 PM   #1
Digital Illustration
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Average UVs ?

Any one point me in the direction of what I may need to do script wise to Average UVs, kind of like how averaging vertices works, but for UVs instead ?


Ideally, I want to average on either U or V ( or both ) I will create a script that will let you choose which.

Last edited by SUNCHIRP : 09-30-2010 at 04:10 PM.
Old 09-30-2010, 05:09 PM   #2
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Andrew Kelts
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Is there a reason that you're not using the Unfold or Relax UV tools? Using those always seem to get me a good averaging of UVs. You can even constrain horizontal or vertical.
Old 09-30-2010, 07:59 PM   #3
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Andrew is right, Relax UVs is essentially analagous to average vertices. The MEL/py command for it is untangleUV.

Old 10-01-2010, 01:04 PM   #4
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Thanks, I'll look into that command further,

I did try relax ( and I don't know if it's because I'm still in maya 2008 ), but the relax was globally applied in both U and V for any selections, I wanted to specify either U 'or' V.

The script I'm writing deals with laying out geo. sections, and then using the actual 'unfold' mel command to 'pinch' uvs on either u or v, I then want to average on either u or v ( so the pinching isn't 'as' extreme ), but relax 'as is' didn't seem to do what I wanted, as it is uniformly applied rather than on either u or v. Looking at the command reference for untangleuv in 2008 docs, I can't find any reference to relaxing in either u or v only, unless I'm missing something obvious ?
Old 10-01-2010, 01:04 PM   #5
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