SlipstreamVX for Softimage

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  09 September 2010
SlipstreamVX for Softimage

http://www.exocortex.com/simulation/slipstreamvx

Quote: Exocortex is pleased to introduce SlipstreamVX, a fundamentally new way of simulating and rendering both smoke, wind, dust and fire effects in Softimage 2010 or 2011.
Fast Shot Setup and Turnaround

Nothing in the market compares with SlipstreamVX's speed. When you create a simulation scenario and press play for the first time, the SlipstreamVX simulation often plays back at better than real-time speeds, even with detailed simulations.

Deep Softimage ICE Integration

Exocortex co-developed SlipstreamVX with famed Softimage TD Thiago Costa. As a result, SlipstreamVX is designed from the start as an ICE-based simulator that both leverages the power and the flexibility inherent in ICE. SlipstreamVX isn't just a black box simulator that has been made into an ICE node.

Simulation Boxes are Obsolete

SlipstreamVX brings to VFX artists a fundamentally new method of fluid simulation, a method that no longer requires the otherwise ubiquitous and limiting "simulation box." SlipstreamVX simulations can be anywhere in your scene and go anywhere. You can now focus on achieving the simulation behavior rather than how you should place and update your "simulation box."

GPU-Accelerated Rendering

We understand that a great simulator is nothing if you can't easily render the results. We decided to go further than just providing a render, we made a lightning fast GPU-accelerated renderer so that you can render your simulation results as fast as SlipstreamVX can simulate them. Our new renderer, Fury, can render luminous simulation as well as do near instantaneous density integration. Hassle-free self-shadowing is on the way.

(...)


Trial at link.
 
  09 September 2010
wow.. i need to put my hands on this
__________________
Don't bother just to be better than your contemporaries or predecessors. Try to be better than yourself
 
  09 September 2010
That is pretty sweet!
__________________
poof ~>Vimeo<~
 
  09 September 2010
looking great! all we need now is fumefx-like volume shaders...
 
  09 September 2010
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 02:17 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.