|09 September 2010||#1|
blender to houdini 11
is unsure what format i should use in 2,54 beta
i can import .dfx .obj .fbx .and ply
i am thinking on modelling and texturing in blender and export both the texture and geometry for Houdini
|10 October 2010||#5|
Master of bad jokes!portfolio
Jack of all trades, master of none.
Yes bones/armature is supported, but fbx is only an export option,
that is because it's done trough ASCII, no binary/bytecode export,
that is to say blender doesn't currently use the autodesk fbx framework.
The reason for that is that blender's gpl license means it can't be bundled with blender,
although the export script could and it could always be noted on the download page
that you need to get the framework from autodesk's homepage.
There has been some discussion on doing the later, but no decision yet.
hope this helps.
browse-tutorials.com - brought to you by a friend o' mine, check it out. :)
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