Character: Spawn

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  10 October 2003
Character: Spawn

Been working on this for a little while now so I thought I'd show ya what I've been up to. Finished the body yesterday and just started on accessories.

It's based mostly on the McFarlane toys, mostly on the Wings of Redemption Spawn from series 21, although I'll be creating it with the costume and cape of the traditional Spawn, more like the toy from series 20.

Start of the accessories, and wire:

  10 October 2003
it's in poly? we want absolutely the wire of this wonderful model
  10 October 2003
maybe the feet are too big
  10 October 2003
Spawn is one of my favourite looking characters, although i dont really care about the comics he just looks so menacingly evil its great.

As for the model excelent start your doin him great justice keep us posted
  10 October 2003
wow wonderfull i think it looks pretty acurate to me alyough the calf might be a little to big but it kinda looks right in a way

anyway looks awsome
  10 October 2003
hello kretin..
first off all.. me really surprised to see something tottaly different from the other stuff you do ... :-) .. that not a bad thing.. that just different :-)

the body muscle.. look really cool.. and awesome..
the only thing that bother me a little bit is..

i am not a big fan from spawn.. lol

and the density of the meshes.. seem to be for my tast a bit high.. but i understand that you need so much poly to have this cool level of details..
and the proportion are symply gorgeous..

i expect to see a nice rendering and some pose test ..please :-)
  10 October 2003
maybe just me but are the back muscles waaay too big?

could we get a front, back and side view?
My current projects on cgtalk:

My recently finished short, and a poster for it, hurray
My first real attempt at texturing

Work in Progress:
My office bloke
  10 October 2003
That looks amazing. Figured I'd say one thing though...Where the pectorals connect to the have some extra stuff goin on there. The pecs should run directly into the shoulders.
  10 October 2003
OMG this is great. but the muscle look a little big and overdone.
btw i though you only made cartoon characters, well i guess you don't now. great work
::Lightwave 8.3::
Mushroom Villager


  10 October 2003
Thanks for the comments

Some of the muscle and proportion issues are because I'm largely using the McFarlane action figure as reference, although I'm also using body builders and the comic, it's kind of a mix. I will still be tweaking much of the musculature though, so your crits are all useful.

Done with the accessories for now, I'll start on rigging him now. Once he's rigged then I'll finish the modelling and do the texturing.

  10 October 2003
Looks pretty ace so far. Only suggestion and you are proabably doing this already is a weapon. like A nice big broad sword or a long chain with a spike ball on it. But like I said before...looks real nice
"Life is but a dream in someones head"
  10 October 2003
seeing models being done like this makes me wanta ask if you could make a tutorial that shows how the hell you placed the cv points in the right place to get the muscle structure? i can never figure it out. and also if you have like a poly if it is poly wire frame that shows how you went about forming the muscles

anyway once again awsome work
  10 October 2003
Nice model, hands look good too.

The face looks a little 'long'... just maybe.
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