Curves and circles.

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  09 September 2010
Curves and circles.

I'm doing some modelling but I'm struggling with having curves and circles on the model, I don't want to use booleans because I want to keep the polygon count low. I know you can make a circle/curve of vertices but I'm not sure how to place them on a model, can anyone here suggest the best method?
(I'm currently using Hexagon if anyone has any Hexagon specific methods)
  09 September 2010

I'm not sure if I understood you correctly but here's how you can utilize the despised booleans for cutting out forms in mesh and then refining things up:

Last edited by Sasho90 : 09 September 2010 at 01:19 PM.
  09 September 2010
I think I understand that, thanks for the help.
  09 September 2010
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