Crazy texture work!

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  08 August 2010
Crazy texture work!

Hi to all. I'm texture artist and try to create my own textures library.
Look at my textures, please.

Fully tiled texture of ground (dif + spec + nm +hm).




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--->>> Some awesome game textures <<<---

Last edited by Sunnncho : 08 August 2010 at 10:42 AM.
 
  08 August 2010
ingame render

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--->>> Some awesome game textures <<<---
 
  08 August 2010
Wood bark texture:



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--->>> Some awesome game textures <<<---
 
  08 August 2010
looking very good
 
  08 August 2010
You should show your wire to get an jdea of poly use and displacement/Normal capabilities. Have you seen the useage of Vectors in Mudbox that are on the videos at Area- very useful- your textures are excellent but a wire would reveal more.
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CK Pinson
 
  08 August 2010
These are really something!!

CKPinson has it on the nose though, we need to see some wire frames so we can see how you used your polys and what exactly the texture is doing. =)
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that which is desired is obtained but often not in the way we expected...
 
  08 August 2010
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