CGTalk > WIP > WIP/Critique: 3D
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 08-18-2010, 10:35 AM   #1
Sunnncho
Frequenter
portfolio
Alexsander Kyznetsov
St.Petersburg, Russia
 
Join Date: May 2003
Posts: 163
Send a message via ICQ to Sunnncho

Crazy texture work!

Hi to all. I'm texture artist and try to create my own textures library.
Look at my textures, please.

Fully tiled texture of ground (dif + spec + nm +hm).




__________________
--->>> Some awesome game textures <<<---

Last edited by Sunnncho : 08-18-2010 at 10:42 AM.
 
Old 08-18-2010, 10:40 AM   #2
Sunnncho
Frequenter
portfolio
Alexsander Kyznetsov
St.Petersburg, Russia
 
Join Date: May 2003
Posts: 163
Send a message via ICQ to Sunnncho

ingame render

__________________
--->>> Some awesome game textures <<<---
 
Old 08-18-2010, 10:45 AM   #3
Sunnncho
Frequenter
portfolio
Alexsander Kyznetsov
St.Petersburg, Russia
 
Join Date: May 2003
Posts: 163
Send a message via ICQ to Sunnncho

Wood bark texture:



__________________
--->>> Some awesome game textures <<<---
 
Old 08-18-2010, 11:23 AM   #4
Okie-Ozolinsh
Veteran
 
Okie-Ozolinsh's Avatar
portfolio
Maris Ozolins
Hobby 3d person
Riga, Latvia
 
Join Date: Sep 2004
Posts: 98
Send a message via MSN to Okie-Ozolinsh
looking very good
 
Old 08-18-2010, 07:03 PM   #5
CKPinson
Expert
 
CKPinson's Avatar
portfolio
CK Pinson
Network ADMIN
Govt
West Palm Beach, USA
 
Join Date: Mar 2007
Posts: 1,944
Send a message via MSN to CKPinson
You should show your wire to get an jdea of poly use and displacement/Normal capabilities. Have you seen the useage of Vectors in Mudbox that are on the videos at Area- very useful- your textures are excellent but a wire would reveal more.
__________________
CK Pinson
 
Old 08-27-2010, 11:36 PM   #6
EvilBlah
kamikaze pacifist
 
EvilBlah's Avatar
portfolio
John Bair
Official Polygon Assassin
Mind Factory Studios
Simi Valley, USA
 
Join Date: Sep 2003
Posts: 184
Send a message via AIM to EvilBlah
These are really something!!

CKPinson has it on the nose though, we need to see some wire frames so we can see how you used your polys and what exactly the texture is doing. =)
__________________
that which is desired is obtained but often not in the way we expected...
 
Old 08-27-2010, 11:36 PM   #7
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 08:20 PM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.