CGTalk > General Techniques > Modeling
Login register
Thread Closed share thread « Previous Thread | Next Thread »
 
Thread Tools Search this Thread Display Modes
Old 08-09-2010, 10:56 AM   #1
CGmascot
Frequenter
 
CGmascot's Avatar
portfolio
Niko Mäkelä
Game Artist(animator/modeler)
Supercell
Helsinki, Finland
 
Join Date: Apr 2005
Posts: 125
CG Learning Blog (modeling tips, tutorials, etc.)

Hello all,
I have a CG learning blog to share with you. See http://www.cgmascot.com
The blog is little a hobby of mine, sharing things learnt. Focus is on concepts and techniques rather than the tools. I'm introducing the blog here in Modeling-section because the learning material is clearly heaviest on that side - at least for now. I'm linking to modeling-only or modeling related articles though the blog has other subjects as well.

You can cherry-pick articles from this forum post, which I will update occasionally, bookmark the site http://www.cgmascot.com and visit whenever, Subscribe to Email Updates(no spam) or to RSS-feed. Or you can get the updates at Facebook.

Feel free to leave comments or critique. Both are appriciated.
- Niko

Tutorial - Model an Animation Ready Body
Step by step box-modeling an animation and sculpting ready male base mesh. Final result also shared as a download.
http://www.cgmascot.com/design/tutorial-model-body/

Modeling for animation - Test
Comparing model that is built for animation and another that's not.
http://www.cgmascot.com/design/modeling-animation-test/

Surface flow - Why it matters
http://www.cgmascot.com/design/surface-flow-matters/

How to Keep Modeling Fun
Discusses modeling techniques and introduces one way of box-modeling that keeps you safe from common hangups and hence is less troublesome - dare I say fun.
http://www.cgmascot.com/design/keep-modeling-fun/
See the same technique used in video here, http://www.cgmascot.com/design/anim...g-tools-method/

Low-poly Tips
Basic tips for low-polygon work in the areas of modeling and texturing.
http://www.cgmascot.com/design/low-poly-tips/

Low-poly Tips 2
More tips especially in the area of uv-mapping. Focus is in optimization.
http://www.cgmascot.com/design/low-poly-tips-2/

Character Creation in Brief
Animation ready character creation steps in brief (for animation production or games). These are for those wondering how to go about it in general or for those wanting to compare workflows.
http://www.cgmascot.com/design/character-creation/

Modo, Zbrush and Messiah for Fast Production
Shows in brief a workflow in above software that is good for speedy detailed character creation and getting it rigged and rendered with the detail.
http://www.cgmascot.com/production/...ast-production/
__________________


Last edited by CGmascot : 11-20-2011 at 05:52 PM.
 
Old 08-16-2010, 12:40 PM   #2
CGmascot
Frequenter
 
CGmascot's Avatar
portfolio
Niko Mäkelä
Game Artist(animator/modeler)
Supercell
Helsinki, Finland
 
Join Date: Apr 2005
Posts: 125
Hi people,

I have a big Animation Character Creation-tutorial project underway. It will end up in the list above when complete.

For now I can show preview video and info about it and I don't want to burden this thread with those. If you are interested please see a separate thread in Tutorial and Workshops-section or you can go directly to the topic on my blog.

Cheers,
Niko
__________________

 
Old 08-19-2010, 11:30 PM   #3
kernond
Frequenter
 
kernond's Avatar
portfolio
Kernon Dillon
USA
 
Join Date: Oct 2005
Posts: 235
Looks good! BTW, don't be discouraged by the lack of responses. Good luck with the projects.
__________________
Visit BlenderNewbies:
http://www.blendernewbies.com
 
Old 08-20-2010, 12:59 PM   #4
colorina
New Member
 
colorina's Avatar
portfolio
Carolina
malmo, Sweden
 
Join Date: Nov 2009
Posts: 10
The blog looks really good and promising. Thank you for sharing!
 
Old 08-21-2010, 09:49 AM   #5
CGmascot
Frequenter
 
CGmascot's Avatar
portfolio
Niko Mäkelä
Game Artist(animator/modeler)
Supercell
Helsinki, Finland
 
Join Date: Apr 2005
Posts: 125
Hey Colorina and Kernond and thank you for posting and encouragement. Good to hear.

I will miss this weeks post on my blog due to being on holiday, but you can expect to see a new article next week.
Thanks again,
Niko
__________________

 
Old 08-21-2010, 12:52 PM   #6
Roninfang
Frequenter
portfolio
Aiken Yang
Philippines
 
Join Date: Feb 2008
Posts: 157
Wicked ill check the blog later thanks for sharing your knowledge CGmascot

can i make a request/suggestion for a tutorial topic for your blog?
 
Old 08-22-2010, 01:03 PM   #7
CGmascot
Frequenter
 
CGmascot's Avatar
portfolio
Niko Mäkelä
Game Artist(animator/modeler)
Supercell
Helsinki, Finland
 
Join Date: Apr 2005
Posts: 125
Roninfang, thank you and thanks for asking. Feel free to suggest a topic. Maybe it is something I know about or can research futher. The more topics I have the merrier. Of course what I actually write about depends on what I have on my list and what interests me the most at that time.

The next 2-3 blogposts will likely be about the coming big tutorial, or related to it - little useful bits of information.
__________________

 
Old 08-22-2010, 01:57 PM   #8
Roninfang
Frequenter
portfolio
Aiken Yang
Philippines
 
Join Date: Feb 2008
Posts: 157
well focusing my skills on modeling/texturing, modeling especially for animation use ^_^ so you have post related to it i will be interested in checking them out ^^
 
Old 08-23-2010, 07:50 PM   #9
CGmascot
Frequenter
 
CGmascot's Avatar
portfolio
Niko Mäkelä
Game Artist(animator/modeler)
Supercell
Helsinki, Finland
 
Join Date: Apr 2005
Posts: 125
Hi Roninfang,
I have a few articles and a tutorial on modeling for animation already (character modeling, that is). It is like a series of articles, starts from 'Surface Flow - Why it matters', see the list above. Every article, when you read them, has other articles related to it linked at the end. I think I could do a few articles more on the topic, later.

Texturing I haven't covered yet, so that goes on my list. Thanks Ronin.
__________________

 
Old 08-27-2010, 02:12 AM   #10
LucianoLombardi
New Member
portfolio
Luciano Lombardi
Buenos Aires, Argentina
 
Join Date: Aug 2010
Posts: 9
Great blog, thanks for the hard work!
 
Old 08-29-2010, 08:28 PM   #11
CGmascot
Frequenter
 
CGmascot's Avatar
portfolio
Niko Mäkelä
Game Artist(animator/modeler)
Supercell
Helsinki, Finland
 
Join Date: Apr 2005
Posts: 125
Luciano, thanks! Also thank you so much for the comments on the blog.

Everyone, I've added more preview stuff for the coming big tutorial (linked above). You can check it at the tutorial-hread in Tutorial and Workshops-section or you can go directly to the topic on my blog.
__________________

 
Old 09-06-2010, 05:46 PM   #12
CGmascot
Frequenter
 
CGmascot's Avatar
portfolio
Niko Mäkelä
Game Artist(animator/modeler)
Supercell
Helsinki, Finland
 
Join Date: Apr 2005
Posts: 125
Hi again. I've updated the list in the first post with a link to modeling tools & technique-video.

It is one of the preview-bits for my coming big tutorial - I show the modeling tools and method used in the tutorial. You read more here at CGsociety forum Tutorial-section or go directly to the topic on my blog.
__________________

 
Old 09-07-2010, 03:11 AM   #13
jvaughn94
New Member
portfolio
Jake Vaughn
Florence, USA
 
Join Date: Sep 2010
Posts: 3
Wow the blog looks really nice. I have a suggestion though. I think you should post project ideas to get the creative juices flowing. Things like model a face each day for a month or something.
 
Old 09-07-2010, 08:59 PM   #14
CGmascot
Frequenter
 
CGmascot's Avatar
portfolio
Niko Mäkelä
Game Artist(animator/modeler)
Supercell
Helsinki, Finland
 
Join Date: Apr 2005
Posts: 125
Thank you, Jake. I take it you mean I could take on projects, like the one you suggested, and keep sort of a journal about it? A series of posts? Nice idea though I can't keep up daily updates - am too busy for that now. I may try it later though.
I am planning a series of articles about animation - one a week with video. One idea is to do an animation in a certain way, like walk cycle in old man style, and then show what things make it work.

Right now (and for some weeks at least), the only thing I'm working on for my site is the big tutorial. I'll get back to normal articles after that.

- Niko
__________________

 
Old 09-07-2010, 09:47 PM   #15
jvaughn94
New Member
portfolio
Jake Vaughn
Florence, USA
 
Join Date: Sep 2010
Posts: 3
I meant more like suggesting creative projects idea to people once a week or something.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 04:35 PM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.