Stitching things together?

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  05 May 2002
Stitching things together?

Are there any general concerns I need to check for before I start modeling in XSI in respect to the ability to stitch the different pieces together? I'm looking into making a cute little robot (yes, another one...) and it would be mainly composed of subd's and some modified standard geometry. Are there many ways to stitch things togheter? I'm aiming to eventually animate the piece. Thx!
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Merlin
"Searching for magic everywhere..."
 
  05 May 2002
Beside the Boolean option you can either blend or merge your Poly Meshes (Model/Create/Poly.Mesh), and of course you can do it by hand…
 
  05 May 2002
Thanks! Anything I should know for the blend or merge? Do I need to have the same number of vertices/points for the pieces to merge/blend correctly?
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Merlin
"Searching for magic everywhere..."
 
  05 May 2002
merlin9876 come on, just try it youself. it's not a brainer. click here and there. in 10 min you will know everything about those
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SOFTIMAGE|XSI !!!!!!!!!!!!!!!!!!!!!!!!!!
 
  05 May 2002
Well, maybe for you... I tried two cylinders with top to bottom very closely and neither merge or blend managed to bridge the two opposing faces (both with same and different numbers of side faces so they would match perfectly and not; I also used the biggest treshold I could give). I only managed to make them be one but not stitched. I think I have one or two tutorials somewhere on this but if I remember correctly, they were about subdivs. I hope the same thing can be applied to simple geometry. In simple terms, I was asking if I had to do the stitching manually or if something automated the task in SI 2? Well, back to the drawing board...
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Merlin
"Searching for magic everywhere..."

Last edited by merlin9876 : 05 May 2002 at 11:24 AM.
 
  05 May 2002
You can also try make them into one object, and then use bridge polygons, you may have to select the faces before.
 
  01 January 2006
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