Ways of posing characters

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  08 August 2010
Ways of posing characters

Wanted to ask aside from rigging the character by making a skeleton then binding it to the character in maya is there any other easier ways of posing a just character i am not planning to animate the character anyways because animation isnt my strong point just want to give it a more dramatic pose and show the model its animation friendly? because this current method i know kinda takes to long

also wanted to ask the some say it is not advisable to smooth the model

but what if i wanted to model to be smoother , less harder

aside from applying smooth option what else can i do?

currently what i do is hit "2" keyboard on poly meshes that i want to be smooth when rendered
is it advisable to do that? or not or its better to just smooth the model instead?

Last edited by Roninfang : 08 August 2010 at 02:49 PM.
 
  08 August 2010
'musta!

hm, do you have zbrush? I usually pose all my models in there, its a heck of lot easier especially if you have the transpose master which combines all your tools together and once you're finished posing you can reset so you can continue modeling seperately... if not, I think your would have to rig/bind it especially if you want smooth bends when you pose it. But that takes so long, if you can, zbrush will be a matter of 2 minutes...

Other than that pressing 2 is just a preview, you hit 1 and it goes back. Its a good way to preview your model, just smooth at the end when you're done.
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  08 August 2010
Yes i have zbrush 3.1 and 3.5r2 but just started learning zbrush roughly 1 month ago so kinda new to zbrush
 
  08 August 2010
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