Mecha Pussy 2010

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  08 August 2010
Mecha Pussy 2010

**UPDATE**: made a new link. So file is back for download. Password still the samen.

Ok,
time to finish this for my part.

Download the file here and the passphrase for it is "mecha.pussy.2010" without the ( "" ) quotes.

A note for the file itself:

1// It's only OBJ so everybody kinda has the same file and data (not that it matters without a real challenge.
2// There are a few marked degrees and most of them should be negative. You'll figure it out.
3// the other things should be clear.
4// naming is already done so you can start directly with grouping it all.
5// haven't done anything else with the feet.
6// I guess the neck will be one heck of a trouble maker.

enjoy... i hope!

post questions here.

Nico
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I'm not a computerfreak!! but a freak with a computer!
And I'm not afraid to use it!

Last edited by Nothingness : 08 August 2012 at 03:03 PM.
 
  08 August 2010
Few questions about the file:

-What were or are you planing to do with the feet? Should we reference the file in so when you make changes the file will update or are you calling the model done and as it is, is how it's going to stay?
-Can we demo the rig on a demo reel if we credit you as the modeler?
-Is the mesh intended to be smoothed at some point, do you have the edges for that or is the res it's at now the res you intended it to be? All I did was I softened the normals and the model looks gorgeous, why I asked. But it also looks amazing smoothed.
-Are we allowed to give the model to a texture artist, or texture it ourselves, to have it fully textured?

Also, amazing work, job well done.
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Daniel Haffner
Setup Artist
www.HaffnerTD.com
Daniel.Haffner.TD@gmail.com
 
  08 August 2010
Basically,

If i wanted to finish this model, i would have probably started all over again. (i'm not really happy with the end but that's because i learned a lot while doing this model)

It doesn't had any smoothing because the file was much lighter this way. You can smooth it completely. It's 100% quads and smoothable like sub-D.

The model does not have UV's cause it's not intended to be textured or used for rendering purpose. It's purely for rigging purposed and can be shown as demoreel (with credits to the modeler)

Allthough it's hard to maintain, i'd rather have the model not uploaded to other locations or distributed in another fashion.

About the feet: i was kinda so sick with the model that i just didn't had the nerve of working on it (as i haven't been doing 3d for a little while now)
When checking the model, i thought that the problem would be that the toes has to be lifted so that the connection between the toes was contacting the ground.

Since it's not a contest, feel free to do some small changes to the model.
Big changes or using some parts in an own creation to make something new in your own name won't put you on my 'good'-list.

For any other special use you could ask via pm through this thread.

I hope you can enjoy the model. Let's hope next time can become a real challenge.

Cheers
__________________
I'm not a computerfreak!! but a freak with a computer!
And I'm not afraid to use it!
 
  08 August 2010
thank u so much for sharing this model, if i ant can i render and animate it for my reel ? (obiovusly with credits )
 
  08 August 2010
for sure. Enjoy
__________________
I'm not a computerfreak!! but a freak with a computer!
And I'm not afraid to use it!
 
  08 August 2010
thanks! currently checking it out. whats the degree objects for? Are they intended to indicate limit of rotation?
 
  08 August 2010
it's the angle to get it in place.
If you bend the neck elements they will end up in place at the head.

Same for the spine
__________________
I'm not a computerfreak!! but a freak with a computer!
And I'm not afraid to use it!
 
  08 August 2010
lots of thanks 4 sharing.......
gr8 work..... the model rocks
 
  08 August 2010
Thumbs up Fanstastic model

I have started to rig this wonderful thing today...

It is my fourth complete rig ever and I am not used to rig mechanical things.
I mostly rigged humans and quadrupeds.

I find this rig pretty interesting to do.
Instead of skinning the model and making tons of blendshapes, I actually have to think about how every little parts must be behaving together.

This rig is far more technical (and has a lot more features) than a standard humanoid.
When I will finish it, I will credit you for it.

Thank you so much for the model!

Simon Deschenes
 
  08 August 2010
looking forward to it.
__________________
I'm not a computerfreak!! but a freak with a computer!
And I'm not afraid to use it!
 
  08 August 2010
you should show us what are you doing , i have a question why did you pt everthing in neutral position? i mean all the pistons out straight neck etc?
 
  08 August 2010
Smile When is Deadline for Cat

Hello

Excellent Work Thanks ........

When we will get the final version of Cat ........


And I'm in for Cat ......Challenging Stuff !!



 
  08 August 2010
help!

hi guys i have started the rigging and faced some problems
i couldnt understand the legs....i have done all the fk set up making all the parts movable but now on top of the fk i am trying to put the ik handle and im not getting the proper behavior in the hip area.... (i think i have to change the model a little bit in the shoulder area) or if any body have any idea or suggestions about it, or gone thru this issue.....plz help me

sorry to bother but the problem all fixed....
actually i just added some polytorus in the shoulder area and re rigged the arm from a little bit upper part, adding one more joint in between the chain.

Last edited by Pranaw : 08 August 2010 at 03:24 PM. Reason: sorry i fixed it
 
  08 August 2010
Originally Posted by giordi: you should show us what are you doing , i have a question why did you pt everthing in neutral position? i mean all the pistons out straight neck etc?


To make it easy for me in the modeling progress. I rotated them but kept that information. When finalizing the model in obj and not loosing lots of rotation info. Why would i make it any harder than it is.
__________________
I'm not a computerfreak!! but a freak with a computer!
And I'm not afraid to use it!
 
  08 August 2010
well because now the rigger has to rotate it whitout the opportuniti to put the bone , if it was already in position i could put bones in it , now i have to roate the geometries with a locator or similar befor but the bones
 
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