|07 July 2010||#1|
Join Date: Jul 2010
character clothing - way to go?
I'm a wannabe 3D modelling rookie and I would like to ask you guys for help.
Up until now I really tried to solve all my problems by myself (looking up tutorials / watching training videos)
but I can't seem to get any further or you could say I don't really know how to do it the right way.
Basicly, what I'm trying to do is adding "clothes" to my character for a game.
Here is what I did so far:
1. modelled my dummy character (making a real one still to difficult D: )
2. created a very very simple rig (without controllers and or any IKs )
3.smooth binded (max influence 3) and re-painted the skin weights as best as I could (movement kinda working and no deformations)
4. modelled a shirt and trousers out of two single planes (2 separate poly meshes) - looking fine so far I think
5. smooth binded the clothing (max influence 3), the shirt & trousers to the skeleton and re-painted the skin weights of the clothing to deform correctly to follow along the body (well at least that's what I wanted...)
6. and here we go - if I'm trying to move the legs or arms for example the body is going through the clothing on some parts :( cause of the stretching
so, how would you guys do this (clothing)? maybe my skin weight painting on the clothing is just bad and is leading to those holes... or completely wrong method?
I already redid this character a few times because of some big rookie mistakes and lacking of fundermantel knowledge.
I would really appreciate any advice / help
(sorry for the bad english)
Last edited by Pengu : 07 July 2010 at 05:47 PM.
|07 July 2010||#2|
Join Date: Jan 2008
First off, if you are going to skin your cloth to the joints you do no need the mesh underneath. It will only be double work for you.
And yes, your skin weights are not good.
You can always use corrective blendshapes on your clothes to make them look better in certain positions.
|07 July 2010||#3|
Join Date: Sep 2003
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