Lagoa Multiphysics 1.0 - Teaser

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Old 07 July 2010   #1
Lagoa Multiphysics 1.0 - Teaser

Thiago Costa's Lagoa demo. Watch it! (turn on HD and fullscreen it)

"High friction granular materials, Incompressible fluids, elastic structures, plastic deformations, and more...."



Not bad, eh? My jaw dropped on that first sim.

Edit: Thiago Costa's personal website: http://thiagocosta.net/

Edit 2 (thanks JacO!):
Originally Posted by ThE_JacO: 1) It's front-ended by a set of nodes for ICE, so Soft is required for now.
2) It's not a bunch of scripts based on some dated model like somebody seems to suggest, it's actually a rather bleeding edge set of models, part of the work bein original and not just a bunch of collected papers, and it entailed a considerable amount of work to write those custom nodes (and of course they are C++ written against the ICE API)
3) The largest part of the calculations are multithreaded by the facilities provided by the ICE framework, so most of the times you will see your 4, 8 or 16 cores, virtual or not, pumping out.
4) It's not work done for ubi, it's been Thiago's personal project since before he joined ubi film (where he mostly works on pipeline and asset management)
5) It is production tested, Hybride, also a part of ubi these days, used it extensively for predators
6) It's been in the hands of several people (beta cycle), but Thiago isn't looking for more beta testers right now
7) Don't read what they're saying on various non CG related hype sites, they didn't even get in touch with Thiago, they just linked the video and speculated on it.
8) It is pretty damn fast and it's intended for production, not just as a tech demo.
9) The GPU isn't involved, that was just speculation by people who connected Thiago working for a company that is known for games to games work, despite the fact that ubi these days has a feature animation division in infancy stage and a well estabilished VFX shop (Hybride) aggregated.
10) Being ICE nodes and being rather flexible it's not limited to a pre-canned simulation environment, meaning you can use those solvers/models for a number of things that aren't fluids (strands, meshes etc.).


Edit 3: Thiago's official site for the company: http://www.lagoatechnologies.com/ Nothing there yet, but he says he'll update it soon.
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Last edited by YourDaftPunk : 07 July 2010 at 04:05 PM. Reason: details
 
Old 07 July 2010   #2
wow, that's pretty incredible
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Old 07 July 2010   #3
Advect Meshes!!!
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Old 07 July 2010   #4
looks shweet!
 
Old 07 July 2010   #5
that is just amazing
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Old 07 July 2010   #6
Anymore news on this? A quick google search just gave me hundreds of links to this teaser.
 
Old 07 July 2010   #7
Originally Posted by scrimski: Anymore news on this? A quick google search just gave me hundreds of links to this teaser.


http://groups.google.com/group/xsi_...e260e07f8396dd3

and

http://groups.google.com/group/xsi_...8c63dae4928d135
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Old 07 July 2010   #8
I was actually looking for a product page or something, but thanks anyway.

Last edited by scrimski : 07 July 2010 at 04:15 PM.
 
Old 07 July 2010   #9
Originally Posted by scrimski: I was actually looking for a product page or something, but thanks anyway.

It's not released yet, we don't even know how much it will cost.
But I sure look forward to trying it out.
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Old 07 July 2010   #10
Crying......
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Old 07 July 2010   #11
Thiago is harnessing the power of ice, indeed. I hope other devs will follow along ; )
 
Old 07 July 2010   #12
Indeed, I can't stop watching this! Must Have!
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Old 07 July 2010   #13
Talking

amazing! i really like it, and looks awesome!
 
Old 07 July 2010   #14
That's insane! Nice presentation.
 
Old 07 July 2010   #15
Way too kickass for my brain to process
Congrats Thiago and whoever is involved. This looks GREAT.

-Kris
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