|07 July 2010||#1|
Have Polygons/Will Travelportfolio
Look Effects, Inc.
New York, US
Lagoa Multiphysics 1.0 - Teaser
Thiago Costa's Lagoa demo. Watch it! (turn on HD and fullscreen it)
"High friction granular materials, Incompressible fluids, elastic structures, plastic deformations, and more...."
Not bad, eh? My jaw dropped on that first sim.
Edit: Thiago Costa's personal website: http://thiagocosta.net/
Edit 2 (thanks JacO!):
Originally Posted by ThE_JacO: 1) It's front-ended by a set of nodes for ICE, so Soft is required for now.
2) It's not a bunch of scripts based on some dated model like somebody seems to suggest, it's actually a rather bleeding edge set of models, part of the work bein original and not just a bunch of collected papers, and it entailed a considerable amount of work to write those custom nodes (and of course they are C++ written against the ICE API)
3) The largest part of the calculations are multithreaded by the facilities provided by the ICE framework, so most of the times you will see your 4, 8 or 16 cores, virtual or not, pumping out.
4) It's not work done for ubi, it's been Thiago's personal project since before he joined ubi film (where he mostly works on pipeline and asset management)
5) It is production tested, Hybride, also a part of ubi these days, used it extensively for predators
6) It's been in the hands of several people (beta cycle), but Thiago isn't looking for more beta testers right now
7) Don't read what they're saying on various non CG related hype sites, they didn't even get in touch with Thiago, they just linked the video and speculated on it.
8) It is pretty damn fast and it's intended for production, not just as a tech demo.
9) The GPU isn't involved, that was just speculation by people who connected Thiago working for a company that is known for games to games work, despite the fact that ubi these days has a feature animation division in infancy stage and a well estabilished VFX shop (Hybride) aggregated.
10) Being ICE nodes and being rather flexible it's not limited to a pre-canned simulation environment, meaning you can use those solvers/models for a number of things that aren't fluids (strands, meshes etc.).
Edit 3: Thiago's official site for the company: http://www.lagoatechnologies.com/ Nothing there yet, but he says he'll update it soon.
Last edited by YourDaftPunk : 07 July 2010 at 04:05 PM. Reason: details
|07 July 2010||#4|
On the run!
Graphic designer extraordinaire
Join Date: Feb 2002
|07 July 2010||#7|
Freelancer 2D / 3D
Originally Posted by scrimski: Anymore news on this? A quick google search just gave me hundreds of links to this teaser.
|07 July 2010||#9|
Join Date: Nov 2004
Originally Posted by scrimski: I was actually looking for a product page or something, but thanks anyway.
It's not released yet, we don't even know how much it will cost.
But I sure look forward to trying it out.
|07 July 2010||#12|
I ARE PANT!!portfolio
Jesse Taylor Irvin
Vancouver Film School
West Vancouver, Canada
Join Date: Feb 2004
Indeed, I can't stop watching this! Must Have!
|07 July 2010||#15|
"It's a Puzzle!"portfolio
Senior Digital Modeler
San Francisco, USA
Join Date: Dec 2002
Way too kickass for my brain to process
Congrats Thiago and whoever is involved. This looks GREAT.
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