sound loop problem, need help!

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  09 September 2003
sound loop problem, need help!


I am having a bit of a problem with a sound loop.

The sound is set to loop 999 times (can you make it indefinite?)
but when a goto command tells it to go back to frame 40 it starts playing a second instance of the sound like a bad DJ.

Why does it do this? it shouldn't... and I can't figure out why it would considering there are other goto's that do not disrupt the sound.

The sound is attached to a movieclip and starts in the onclipevent(load) method.

I'm confused as to why this error is occuring. Help!
  09 September 2003
ok, so I half solved the problem.

I put the sound.start() in the _root on the first frame, instead of in the onClipEvent(load) of the movieclip. It solved the problem, but I'm still quite sruprised that this error occured in the first place. Does it go through the onClipEvent(load) for a second time! that surely should not happen.
  09 September 2003
The sound object has always been a right pain in the arse!
  09 September 2003
doh, seems like they need to iron it out then.
  01 January 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
  share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 05:15 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.